22,506 Commits over 1,614 Days - 0.58cph!
Validate valid game setting before loading from cookie
Fix case where value would be overriden by an old one
Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine
Dock Error List in default layout
Fix soundscapes still playing when they shouldn't
Fix list add button sometimes missing
Fix PropertySheet warnings
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box
Merge branch 'master' of github.com:Facepunch/sbox
Merge branch 'master' into fix-replicated-convars
Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box
Merge branch 'master' of github.com:Facepunch/sbox
Fix list add button sometimes missing
Fix PropertySheet warnings
Client reloads localization files if one changes
Load localization files property in game
Refactor
Can get a list of languages
Add language selection to settings
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode.
Merge branch 'master' into fix-replicated-convars
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode.
Add Panel.LanguageChanged(), update labels when language changes
Strip out a bunch of unused language stuff from engine
Change cl_language to language, make it save
Menu localization tests
Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side
Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.)
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider
Fixed list rebuild taking ages
Fixed propertysheet bouncing about on change
Unfuck model compiling - oops sorry
Binding system supports deep properties
Fix Binding system bouncing when types differ
Sandbox.UI uses Sandbox.Bind, obsolete old bind system (mostly)
Delete in game ListInspector
Replace Panel.BindClass with Bind system
Add layout.Enabled
Simplify public bind api for this first run
Remove unused junk
StackOverflow catching (codegen)
Delete p4_quiet_edit.exe
Remove unused code
Delete audioparams_t
Remove unused m_fog
Remove a bunch of vtex_c files from citizen that don't have .generated on them
Modeldoc: Allow bones to be compiled even when there's no skinning data
SetLinearVelocity and SetAngularVelocity ignore unreasonable values, also warn the user about it - this was breaking the physics simulation
Animgraph: Set new parameter defaults for networked and predicted based on network settings. ServerAuthoritative: networked, not predicted. ClientPredicted: networked, predicted
Get rid of EFL_HAS_DYNAMIC_PHYSICS, add a network bool instead
Fix PointerEvents confusion (fixes sbox-issues/issues/2015)
Removed unused dev vmaps
Removed broken keyvalues from env and lighting vmaps
Disable embree testing, looks stable now
Use PhysicsHullFile for trashcan now we know tunneling issues were caused by suboptimal hull from PhysicsHullFromRender
Modeldoc: Change PhysicsHullFromRender default simplification algo to IFR instead of IVR, meant to give better results
Add Vector3.SmoothDamp
Add Rotation.SmoothDamp
Delete junk vtex_c files in industrial_strip_light and do a recompile of the materials
SetupPhysicsFromOBB computes orthographic areas and calculates mass, fixes some large custom models from destroying the physics engine
Don't copy transform animation data if we don't have any
Workaround for boneflag crash until we find the root
Don't call OnNewModel for prop if we failed to load a model
Possible fix to crashing
Add documentation to DebugOverlay
Move NodeEditor to Tools.NodeEditor
Move Sandbox.InternalTests to Sandbox.Internal.Tests
Move everything in the tools addon under the tools namespace
Get rid of Tools.ApplicationTimingsWidget namespace
Undone the `Sandbox.Internal.Documentation` stuff - this wasn't the best way
Null ErrorList singleton on destroy
Fix for sbox-issues/issues/2175
Set game settings to their default if no override found (for dedicated servers, launcher) in the future we can make it so you can specify game setting values in launcher configs
Panels with pointer-events set HasMouseInput / HasMouseVisible
Cleanup Vector2
Rearranged stuff
Obsolete GetDot, GetDistance, GetDistanceSquared - Use Dot, DistanceBetween, DistanceBetweenSquared which is consistent with Vector3
Vector2 docs
adjust vec3 docs
Hide operators in a region for Vector2/3/4 and Angles
There's too many of em
Minor reorganizing for Matrix, Rect, Rotation
Fix obsolete warning
FloatExtension docs
BBox doc fixes
Line struct docs
Plane struct docs
Give Sphere struct a description
some Matrix struct docs
Expand on Rotation description
Obsolete Angles.Length(Sqr)
I don't know what Length of an angle is.
Angles class documentatiion
Vector3 class documentation and minor cleanup
Rearranged location of functions so that they are not randomly scattered about.
Fixed XML comment warning
New Outfit Piece! - Sleeveless Jumper
https://files.facepunch.com/daniel/1b1911b1/sbox-dev_oKnCkiNzkz.png
New Sleeveless Jumper, with a funky design! Skinning in WIP and will shortly be adjusted/fixed.