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11,252 Commits over 1,338 Days - 0.35cph!

16 Days Ago
VR: Keep track of whether we want new poses or not VR: don't use explicit timing, causes issues w/ sync and latency
16 Days Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
16 Days Ago
Fix old sky material ref in code
16 Days Ago
Delete these too (colorscript)
16 Days Ago
Removed materials/skyboxes that aren't ours
16 Days Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
16 Days Ago
Update dev materials using correct shader
16 Days Ago
Remove/Replace Sounds that aren't ours
17 Days Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
17 Days Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
17 Days Ago
Bridge edges will try to create a triangle face if the edges share a vertex
17 Days Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
17 Days Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
18 Days Ago
Citizen/animgraph: before applying shuffle additives, bias feet IK targets towards default pose the higher move_shuffle is
18 Days Ago
Citizen/animgraph: reworked move_shuffle-related sequences & added a basic additive blendspace for them
18 Days Ago
Library manager, list available libraries
19 Days Ago
Skeleton LODs
19 Days Ago
Resolve circular dependency on base csproj
20 Days Ago
Fix menu not loading 🙈🙈🙈🙈🙈
20 Days Ago
Make internal addons.. addons - because it matters now
20 Days Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
20 Days Ago
Fix node graph comment not saving position after resize
20 Days Ago
GameObjectControlWidget: allow opening prefabs in editor
20 Days Ago
New Hair + Space Suit LODs
20 Days Ago
Citizen: convert the remaining 'Walk2X' sequences to source the new WalkFast clips
20 Days Ago
Citizen/animgraph: added WalkFast_SE & WalkFast_SW + updated animgraph
20 Days Ago
Don't update scene view camera input if the editor window isn't active (sbox-issues/issues/5383)
20 Days Ago
Haptics NRE fix Clamp haptic motor values where appropriate, matching existing behaviour
20 Days Ago
Basic controller haptics (#1498) Allows for controller haptics based on haptic events. ```cs public static void TriggerHaptics( HapticEffect pattern, float lengthScale = 1.0f, float frequencyScale = 1.0f, float amplitudeScale = 1.0f ) ``` e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ```
20 Days Ago
Shadergraph: Add OneMinus node
20 Days Ago
Shadergraph: float2 and float3 can specify ranges
20 Days Ago
Fix hlsl antlr grammar 🙄 Fixes Facepunch/sbox-issues#5382
20 Days Ago
Stop sound handle when stopping or disposing music player
20 Days Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
20 Days Ago
Reduce parallel cubemap updates on load, we allocate a new lightbinner for each new parallel view and each of them allocates a lot of new GPU buffers when they should be shared, I'll revisit this after shadowcache
20 Days Ago
Use assets folder when collecting files for manifest Don't add asset browser node for projects without assets Don't collect assets from projects with no assets folder Don't save the project list in editor, only save the project list when adding from launcher Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath Error fix
21 Days Ago
GPU Shadow Culling (#1523) --------- Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
21 Days Ago
Citizen/animgraph: added WalkFast_NW & WalkFast_W + updated animgraph
21 Days Ago
Shadergraph: Add depth node
21 Days Ago
These two clothing icons were missed in the layout change
21 Days Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
21 Days Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
21 Days Ago
Pigtail Hair + Eyelashes Update + Fixes to .clothing files https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
21 Days Ago
Scope to active controller when looking for glyph vendor
21 Days Ago
Can use Alt+F4 to close the game
21 Days Ago
Force add compiled menu scenes
21 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics Editor and UnitTest folders should be in the root of the project code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change) Move addon asset locations, fix tests Fix not mounting base/citizen Include library dll in publish Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it. Merge branch 'master' into packages Merge fixes Update minimal game template with new folder layout Libraries + new folder layout (read sbox-issues/discussions/5373)
22 Days Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
22 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
22 Days Ago
Add append shadergraph node Allow node result functions to spit out errors