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17,366 Commits over 1,338 Days - 0.54cph!

28 Days Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
28 Days Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
28 Days Ago
Fix concave shapes not combining friction and restitution
28 Days Ago
Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png
28 Days Ago
Fix paths, temporarily copy sbproj
28 Days Ago
Load from manifest, un-hardcode paths
28 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
28 Days Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
28 Days Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
28 Days Ago
Editor and UnitTest folders should be in the root of the project
28 Days Ago
ActionGraph: Fixed dragging out a signal reroute node
28 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
28 Days Ago
ActionGraph: clear properties panel when selected node is deleted
28 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
28 Days Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
28 Days Ago
Fix crash when drag-dropping .sbproj into launcher
28 Days Ago
Restore backward compat LerpTo
28 Days Ago
Use Time.Now
28 Days Ago
Some extra docs + let's call it Query to match the other class
28 Days Ago
Some cleanup
28 Days Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely
28 Days Ago
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
28 Days Ago
Expose game controller count to public API
29 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
29 Days Ago
Fix shadergraph render option popup not constrained to screen
29 Days Ago
Cone intersection for tiled light culling Bloat cones a wee bit, still do sphere culling for point lights
30 Days Ago
enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests
31 Days Ago
Better metrics
31 Days Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
31 Days Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
31 Days Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
31 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
31 Days Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
32 Days Ago
Render stats analytics, so we can work out whether our optimizations are working
32 Days Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
32 Days Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
32 Days Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
32 Days Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
32 Days Ago
Smooth vertex normals based on edge smoothing
32 Days Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
32 Days Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
32 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
32 Days Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
32 Days Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
33 Days Ago
Extra performance stats
33 Days Ago
sc_show_rejected_lights
33 Days Ago
Fix pivot point getting reset on edge extrude
33 Days Ago
Only select "full" edges, not each half edge
33 Days Ago
Add edge data for soft normals
33 Days Ago
Select all mesh vertices with double click