33,712 Commits over 4,140 Days - 0.34cph!
merge from fogmethod1 (clouds/fog/sky)
merge from dpv_bone_error
merge from ambiencezone_nre_fix
don't serialize shoreVectorTexture
merge from projectile_jobs
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script.
- Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
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Merge from cinematicEntity_fix
Merge from hardcore_refresh
Merge from hardcore_refresh
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wall shelves now only placeable on walls, shocker, I know.
Merge from gpuinstancefix
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merge from projectile_jobs
merge from projectile_jobs
Merge from waterpump_occlusion_fix
Merge from tugboat_toot 🎺
Merge from hardcore_refresh
Fix compile error from monument scene being deleted
merge from deprecate_old_monument_scenes -> main
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
Merge from trimmed_asset_warmup/scene_warmup
Merge from trimmed_asset_warmup/scene_warmup
Tracked down missmatching profiler begin/end samples to ItemPreviewIcon, after a short 3 hour hunt.
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merge from nametag_clipping_fix
Merge from fishing_village_a_door_fix
Merge from NormalizedTapeUsed_nre
Merge from project_generation
Merge from trimmed_asset_warmup/scene_warmup
Merge from digestion_tea_sync
Merge from hardore_refresh
Merge from nameplate_optim
Merge from trimmed_asset_warmup/scene_warmup
Merge from trimmed_asset_warmup/scene_warmup