branchrust_reboot/maincancel

35,230 Commits over 4,536 Days - 0.32cph!

34 Days Ago
merge from sculptures
34 Days Ago
arrow_late_loading_fix -> main
34 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
35 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
35 Days Ago
merge from f1menu_blur_fix
35 Days Ago
merge from water_surface_nametags_fix again (didn't go through)
35 Days Ago
merge from water_surface_nametags_fix
35 Days Ago
merge from paintingui_inputs_fix
35 Days Ago
merge from f1menu_blur_fix
35 Days Ago
syncvar_ornateframe_initialiser_fix -> main
35 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
35 Days Ago
merge from menu_close_blur_fix
35 Days Ago
merge from hackweek_sv_pie_menu
35 Days Ago
merge from demos_shadow_fix
35 Days Ago
merge from catapult_reloadtime_nerf
35 Days Ago
game_room_dlc -> main
35 Days Ago
game_room_dlc -> main
35 Days Ago
Final compile fix
Rin
35 Days Ago
merge from deploy_clipping_fixes
35 Days Ago
Another sneaky compile fix that snuck past editor tests
35 Days Ago
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
35 Days Ago
bye bye compile errors :wave:
36 Days Ago
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
36 Days Ago
Improve npcs path following performance, fix npcs sometimes not moving
36 Days Ago
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
36 Days Ago
merge from uibindings_nre_fix
36 Days Ago
merge from crafting_stall_fix
36 Days Ago
Merge from redirect_crafting_fix
36 Days Ago
Merge from CompassShieldViewmodel
36 Days Ago
merge from sharkmovement_sound_fix
36 Days Ago
merge from hackweek_parented_ddraw
36 Days Ago
Fix stack overflow and alloc in navmesh load / save
36 Days Ago
Merge from rustplus_camera_fixes
36 Days Ago
merge from sculptures
36 Days Ago
Fix triangle planters not snapping to triangle floors testlist
36 Days Ago
merge from HAB_armour_health_fix
36 Days Ago
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
36 Days Ago
merge from fix_cliff_gaps
37 Days Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
37 Days Ago
merge from cui_updates
37 Days Ago
game_room_dlc -> main
37 Days Ago
Compile fixes
37 Days Ago
merge from 2Bench2Fixed
37 Days Ago
merge from Softcore_T2T3bench
37 Days Ago
merge from fix_cliff_gaps
37 Days Ago
Merge from sleeper_hardcore_fix
38 Days Ago
updated wording on some items
39 Days Ago
Merge from rustplus_camera_fixes
39 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
40 Days Ago
merge from terrain_anchor_tooling