branchrust_reboot/maincancel

39,588 Commits over 4,566 Days - 0.36cph!

23 Days Ago
Merge: from poolanalyzer_validatepooledlist - 4 bugfixes for invalid object recycling Tests: booted unity editor, no errors. booted to craggy
23 Days Ago
multiplayer_editor_steam_fix -> main
23 Days Ago
merge from Plague_Hazmat
23 Days Ago
merge from sv_console_terminal_fix
23 Days Ago
Added destroy sounds to sandbag barricades
23 Days Ago
merge from biofuel branch with stirring idle anim update
Rin
23 Days Ago
merge from sandbagbarricade_monument_fix
23 Days Ago
merge from skinviewer_ladderhatches
23 Days Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
23 Days Ago
Merge from livestock_animals (new icons)
23 Days Ago
biofuel_generator_sounds_fix -> main
23 Days Ago
▆ ▋▊▍▄▌ ▉▆▋▄ █▅▆▄▄▊▍▊▋▅▉▅▉▉█▆▉▆▍▌▍▅▉▆▅▊▍▋▄▇▊▉▌▅▇
Rin
23 Days Ago
merge from Crossbow_Arrow_Fix
Rin
23 Days Ago
merge from PregnantUI
Rin
23 Days Ago
merge from pickupnotices_flex
Rin
23 Days Ago
merge from cold_overlay_lingering_fix
Rin
23 Days Ago
merge from Machete peg adjust
23 Days Ago
merge from Livestock_animals
23 Days Ago
merge from skinnable_ladder_hatch
23 Days Ago
Merge from livestock_animals
23 Days Ago
Merge from livestock_animals
23 Days Ago
Merge from livestock_animals
23 Days Ago
Reapply modified armoured hatch bounds (affects square and triangle versions)
Rin
24 Days Ago
merge from Livestock_animals
24 Days Ago
country_selection_streamer_mode -> main
Rin
24 Days Ago
Sandbag Barricade HP Stage 1 - 200 > 150 Stage 2 - 300 > 200 Stage 3 - 400 > 250 Stage 4 - 500 > 300
24 Days Ago
Phrase update
Rin
24 Days Ago
merge from biofuel_generator
Rin
24 Days Ago
merge from AnimalTechTreeFix
Rin
25 Days Ago
merge from Plague_Hazmat
25 Days Ago
Merge from livestock_animals
25 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
25 Days Ago
Merge from Livestock_animals
26 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
26 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
26 Days Ago
Fix corrupt scientist2 prefab
26 Days Ago
Added monument tests checking the prefabs are healthy
26 Days Ago
merge from texture_optimisations_2026/harbor_fix3
26 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
26 Days Ago
merge from optimize_blueprint_button -> main
26 Days Ago
merge from automated_testing
26 Days Ago
merge from render_pipeline_testing
26 Days Ago
Merge from livestock_wool_conversation_fix
26 Days Ago
merge from Livestock_animals
26 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
26 Days Ago
merge from base_occlusion -> main
26 Days Ago
merge from Livestock_animals
26 Days Ago
Merge from livestock_deathfx_fix
26 Days Ago
Merge from livestock_deathfx_fix
26 Days Ago
merge from Livestock_animals