branchrust_reboot/maincancel

34,631 Commits over 4,444 Days - 0.32cph!

53 Days Ago
merge from store_nre_fix2
53 Days Ago
merge rust_relay_server -> main
54 Days Ago
Merge from terrain_renderer
Rin
54 Days Ago
merge from mortar_prototype
54 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
54 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
54 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
54 Days Ago
merge from fix_assetscene_deepsea -> main
54 Days Ago
Potential fix for zombie NRE on _agent == null in tests
54 Days Ago
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54 Days Ago
Fix zombies breaking automated tests
54 Days Ago
testlist
54 Days Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
54 Days Ago
Merge from workbench_upgrades (Recycle balance pass, description updates)
54 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
54 Days Ago
merge from automated_testing
54 Days Ago
server_browser_update_2 -> main
54 Days Ago
merge from mortar_prototype
54 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
54 Days Ago
merge mortar_prototype to main
54 Days Ago
merge from mortar_prototype
54 Days Ago
merge from automated_testing
54 Days Ago
merge from automated_testing
54 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
54 Days Ago
vendingmachine_updateammocount_nre -> main
54 Days Ago
Fixed tutorial completed commands not running quietly
54 Days Ago
merge from automated_testing
54 Days Ago
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
54 Days Ago
merge from save284 - Staging wipe!
54 Days Ago
merge from mortar_prototype
55 Days Ago
merge from workbench_upgrades
55 Days Ago
merge from mortar_prototype
55 Days Ago
merge from mortar_prototype
55 Days Ago
merge from automated_testing
55 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
55 Days Ago
Fix compile error from non-existant namespace
55 Days Ago
merge from optimize_plant_lod_wind
55 Days Ago
Merge from workbench_upgrades
55 Days Ago
merge from automated_testing
55 Days Ago
merge from mortar_prototype
55 Days Ago
merge from playerboat_testfix
55 Days Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change
55 Days Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
55 Days Ago
merge from automated_testing
55 Days Ago
fix dodgy merge
55 Days Ago
binoculars_fix -> main
55 Days Ago
Merge from workbench_upgrades
55 Days Ago
merge from placement_ignoreentity
55 Days Ago
Merge from workbench_upgrades
55 Days Ago
merge from weapon_refresh_salvaged_cleaver