branchrust_reboot/maincancel

36,192 Commits over 4,352 Days - 0.35cph!

36 Days Ago
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merge from divesite_spawn_optim
36 Days Ago
merge from divesite_spawn_optim
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merge from indirect_instancing
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Merge from fix_console_log_startup
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Merge from parachute_hotbar
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Merge from boat_aim_sway
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Merge from growable_menu_changes
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double_voicechat_fix -> main
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Merge from pm_equip_tool
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merge from naval_update/io_boats
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Merge from fix_steam_nickname_bag
36 Days Ago
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Merge from ghostship_phys_improvements
36 Days Ago
Merge from drone_deploy_guide_fix
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Merge from fallback_fishing_spawn
36 Days Ago
merge from wallpaper_playerboats
36 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
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merge from hackweek_more_tests
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merge from naval_update/io_boats
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Merge from skin_access_improvements
36 Days Ago
Merge from skin_access_improvements
36 Days Ago
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Merge from naval_update
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merge from settingsmenu_export_config
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merge from workshop_animator_controls
37 Days Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
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merge from workshop_animator_controls
37 Days Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
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merge from testrunner_editor
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server_browser_ping_removal -> main
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server_browser_ping_removal -> main
37 Days Ago
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
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merge from testrunner_editor
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merge from naval_update/io_boats
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merge from testrunner_editor
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Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
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Merge from naval_update
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merge from coconut_collider_fix
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merge from tc_corpse_preventbuilding_fix
37 Days Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
37 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)