branchrust_reboot/maincancel

36,291 Commits over 4,383 Days - 0.34cph!

48 Days Ago
merge from divesite_spawn_optim
48 Days Ago
merge from divesite_spawn_optim
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merge from indirect_instancing
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Merge from fix_console_log_startup
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Merge from parachute_hotbar
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Merge from boat_aim_sway
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Merge from growable_menu_changes
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48 Days Ago
double_voicechat_fix -> main
48 Days Ago
Merge from pm_equip_tool
48 Days Ago
merge from naval_update/io_boats
49 Days Ago
Merge from fix_steam_nickname_bag
49 Days Ago
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Merge from ghostship_phys_improvements
49 Days Ago
Merge from drone_deploy_guide_fix
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Merge from fallback_fishing_spawn
49 Days Ago
merge from wallpaper_playerboats
49 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
49 Days Ago
merge from hackweek_more_tests
49 Days Ago
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49 Days Ago
merge from naval_update/io_boats
49 Days Ago
Merge from skin_access_improvements
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Merge from skin_access_improvements
49 Days Ago
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49 Days Ago
Merge from naval_update
49 Days Ago
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merge from settingsmenu_export_config
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merge from workshop_animator_controls
49 Days Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
49 Days Ago
merge from workshop_animator_controls
49 Days Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
49 Days Ago
merge from testrunner_editor
49 Days Ago
server_browser_ping_removal -> main
49 Days Ago
server_browser_ping_removal -> main
49 Days Ago
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
49 Days Ago
merge from testrunner_editor
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merge from naval_update/io_boats
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merge from testrunner_editor
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49 Days Ago
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
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Merge from naval_update
49 Days Ago
merge from coconut_collider_fix
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merge from tc_corpse_preventbuilding_fix
49 Days Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
49 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
49 Days Ago
Merge from modular_boats_rw