branchrust_reboot/maincancel

35,604 Commits over 4,324 Days - 0.34cph!

10 Months Ago
merge from inputfield_rtl_fix
10 Months Ago
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
10 Months Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
10 Months Ago
merge from inputfield_rtl_fix
10 Months Ago
merge from inputfield_rtl_fix
10 Months Ago
merge from puzzlereset_door_fix
10 Months Ago
Backout CL 121063 due to failing server bundle generation
10 Months Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
10 Months Ago
Merge from softcore_modifiers_fix
10 Months Ago
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Merge from junkpile_bush_los
10 Months Ago
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10 Months Ago
Fixed F7 report UI again, restored input field settings
10 Months Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup
10 Months Ago
merge from qol_crosshair_interaction
10 Months Ago
storage_monitor_rotate_fix -> main
10 Months Ago
Updated Jungle berry biome types
10 Months Ago
vending_machine_storagemonitor_rotate_fix -> main
10 Months Ago
storage_monitor_container_io_rewrite -> main
10 Months Ago
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10 Months Ago
boomerang_hand_up_fix -> main
10 Months Ago
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10 Months Ago
network++
10 Months Ago
Added the src and dst alpha blend shader properties to the original decal shaders so that the values can be serialized on the materials and updated the poster materials to have these new properties
10 Months Ago
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10 Months Ago
merge from inputfield_rtl_fix
10 Months Ago
upped vending machine workshop res to 2k
10 Months Ago
Merge from inputfield_rtl_fix
10 Months Ago
Some potential SetAimDirection NRE changes
10 Months Ago
Remove some busted tea prefab files introduced in 120974
10 Months Ago
Fixed "Confusing path at the start of the tier 2 tech tree" and drunk C4 in wb3
10 Months Ago
suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
10 Months Ago
fixed missed doprepare on jungle berries
10 Months Ago
merge from tea_time
10 Months Ago
merge from Jungle_equal_spawns
10 Months Ago
merge from feedback_server_version
10 Months Ago
merge from workshopsource_lwbtransparency
10 Months Ago
merge from inputfield_rtl_fix
10 Months Ago
merge from phraseupdate_improvements
10 Months Ago
merge from selectionhistory_improvements
10 Months Ago
merge from selectionhistory_improvements
10 Months Ago
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10 Months Ago
merge from jungle_dlc/jungle_storage_skin_fix/jungle_barrel_storage_corpse_gibs/
10 Months Ago
merge from networkcache_ownerid_fix
10 Months Ago
Phrases
10 Months Ago
turned emissive off on miner hat material so its not always on on world model
10 Months Ago
merge from debug_draw_fixes