33,198 Commits over 4,109 Days - 0.34cph!
merge from wire_slacking/optimisations
merge from heli_groundheight_fix -> main (stops heli error spam)
Merge from qol_industrial_conveyor_filter
Merge from cuffs_and_hood
merge from NewTickConvars
merge from fix_invoke_cancel_nre -> main
Merge snow_effects_rollback -> main (ceiling light IO fix)
Merge from snow_effects_roll_back_and_meshLOD_conversion
Fixed more client compile errors, in SceneToPrefab
Subtract accidental merge of monument_scenes to main instead of aux2
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
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Merge from monument_scenes -> aux2
merge from analytics_profile_servermgr -> main
merge from fix_server_profiling_lag_spike -> main
merge from ocean_trace_fix
merge from demorecorder_ui_improvements
merge from hood_and_cuffs
merge from suppress_eye_movement
merge from fakespeech_runtime
merge from arctic_trail_texture_artifact_fix
merge from viewmodel_arm_mask
merge from projectile_item_mod_penetration_fix
merge from selectionhistory_editortool
merge from rotorwash_fix2
Merge from techtree_panel_improvements
Merge from snow_effects_roll_back_and_meshLOD_conversion
Merge from snow_effects_roll_back_and_meshLOD_conversion
Merge from fluid_combinersplitter_fix
merge from electricalheater_fix
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Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
merge from searchlight_fixes
merge from invisibleplayers_fix
merge from bradleyvisual_merge
Burst upgrade 1.8.13 -> 1.8.15
merge from electricalheater_fix
Merge from snow_effects_roll_back_and_meshLOD_conversion
merge from snow_effects_roll_back_and_meshLOD_conversion
Merge from techtree_panel_improvements
- Can now drag a stack of items onto another item in a container with a lower stack limit to swap them over. The item with too many will split itself and only carry over the amount that fits. The move will only fail now if there's no inventory space for the extra item.
- Similarly, can now drag-swap admin-created items with more than the usual item's stack limit. The item will be split, but the swap move will now work successfully.