129,668 Commits over 4,140 Days - 1.31cph!
m249 actually unresearchable and uncraftable
Fixed potential NRE in BaseEntity OnValidate
Stability neighbour notify only sends along female links
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
external stone gate now more rare
Lots of tweaks, fixes, and new bits
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weapons can specify a movement penalty for recoil
m249 has insane recoil when moving (unusable)
merge from main/ambience2
devastating ak/bolt nerf - recoil penalty while moving
Set player voice audiosource priority to max
Fix bug when disabling/destroying AmbienceEmitters
very low chance for duplicates (of blueprints you already know) when revealing
Fixed potential NRE in Construction.Placement
Fixed potential NRE in Planner.Server DoBuild
LOD fixes for building parts doorways
Manifest (ambience changes)
Merge to Main - Explosion work
opengl32.dll no longer a RustNative dependency on windows
Added stability.passes convar
Stability warmup messages formatting
Fixed clipping on bone knife throw
Stability warmup performance test
Savegame loading status message formatting
Stability check always attempts at least 10 times before timing out
Load balancer runs in LateUpdate such that actions from the same frame are processed immediately if possible
Sky Dome cloud setting tweak.
new train track pieces
military tunnel prefab scene progress
footstep splash effect fix (animals and players)
Subtracting ambience2 (asset warmup perf test)
pumpjacks removed (for now)
jackolantern blueprints removed from library
m249 actually uncraftable for real this time
small, medium, large fly swarms effects.