reporust_rebootcancel

159,169 Commits over 4,597 Days - 1.44cph!

11 Years Ago
Merge from main
11 Years Ago
Network++ Save++
11 Years Ago
Manifest
11 Years Ago
Merge from save118
11 Years Ago
Updated sleeping anim to previous raised version
11 Years Ago
Fixed standalone compile error
11 Years Ago
Added extra collider mesh for metal facemask
11 Years Ago
Updated procmap benchmark scene to latest world generation
11 Years Ago
fixed sentry not targeting some items in peacekeeper mode
11 Years Ago
facemask fix testing
11 Years Ago
Switch to reverse-z quasi-log to avoid depth write; should be virtually perf-cost free now Got everything working except two non-rust/std standard shaders still used in weapons
11 Years Ago
improved the walk/jog animations to look more natural fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
11 Years Ago
human meat is salty charcoal stacks to 1000 added fishtrap and fish reactive target is cheaper and resets on its own after 6 seconds
11 Years Ago
compile error protocol++
11 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
11 Years Ago
missing files
11 Years Ago
merge from main
11 Years Ago
merge from main/mix-polish
11 Years Ago
Small AudioMixer tweak
11 Years Ago
Fixed NoShadows benchmark
11 Years Ago
Fixed speedup when moving diagonally
11 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
11 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
11 Years Ago
Merge from main
11 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
11 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
11 Years Ago
Updated the fishtrap size (-25%)
11 Years Ago
Changed default Standard and Standard spec override shaders to std/rust path Updated main camera component
11 Years Ago
Current entity decay state saves and loads on server restart Decay uses less memory on the server (meaning we can add it to everything) Building block decay correctly resets when fully repaired
11 Years Ago
Fix rain surface ambience not playing
11 Years Ago
remove debug.log calls
11 Years Ago
pivot orientation was reset on fishtrap gibs
11 Years Ago
fixed looking into fishtrap resetting timer fishtrap traps faster
11 Years Ago
re-added censorship
11 Years Ago
added footstep sounds to all the sprint animations
11 Years Ago
damn it..
11 Years Ago
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
11 Years Ago
fixed sleeping orientation so it aligns with terrain better
11 Years Ago
tweak the playback speed for some animations
11 Years Ago
fixed the player_model to use the proper animation controller
11 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
11 Years Ago
RUST-856, maybe
11 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
11 Years Ago
Tweak
11 Years Ago
11 Years Ago
Nework decay timer to client as well
11 Years Ago
mix tweaks
11 Years Ago
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows Removed deprecated conditional defines
11 Years Ago
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
11 Years Ago
Removed unused file