244,032 Commits over 3,898 Days - 2.61cph!

10 Years Ago
moved elements to correct postion around 0
10 Years Ago
Added direct getters to TerrainTopologyMap and TerrainBiomeMap
10 Years Ago
[racer] Each AI controlled car now has randomized characteristics.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
[racer] AI opponent is a bit more interesting.
10 Years Ago
added clips to ring_1, bolts and railings to main play area, working on outer ring
10 Years Ago
Added special ball state for volley shots
10 Years Ago
[racer] Finished basic HUD, implemented race position logic.
10 Years Ago
Added fadeout distance and placement distance parameters to terrain modifier generator Converted radtown_small3 to use automatic terrain info extraction (WIP, not updating prefabs yet to remain compatible)
10 Years Ago
Made heightmap postprocessing run before placing monuments to keep it from offsetting adjusted terrain
10 Years Ago
Updated bear trap anims source file
10 Years Ago
Added & skinned lods for bear trap world model
10 Years Ago
Changed `PaletteBuilder.Add` and related methods to accept `Color24` values rather than `int`s (as `int` values can be implicitly casted to `Color24`s anyway).
10 Years Ago
[racer] Started working on the HUD.
10 Years Ago
Windows Build 237
10 Years Ago
Adding myself to DeveloperList.cs
10 Years Ago
Can now only volley the ball if it hasn't bounced and is within a zone near the net
10 Years Ago
All primitive rendering methods now accept `Vector2f` / `RectF` inputs.
10 Years Ago
Fixed image hotloading.
10 Years Ago
Bear trap LODs,max file and a needed spec map.
10 Years Ago
Compile fix
10 Years Ago
Fixed spanish translation in english phrases Updates scenes2prefab
10 Years Ago
Store the world checksum in the save too Protocol++
10 Years Ago
Merged radtown branch to main
10 Years Ago
Reverted procedural map
10 Years Ago
Made terrain tree meshes spawn in OnEnable and despawn in OnDisable (instead of Awake and OnDestroy)
10 Years Ago
Another radtown Fixed building snapping not working Fixed radtown radiation sphere not being a trigger Added server.radiation (servers can turn off radiation, debugging)
10 Years Ago
Added TerrainModifierGenerator editor script Added fast single-pixel fallback if radius is zero to all terrain modifiers Added resolution setup to terrain meta inspector
10 Years Ago
Changed `Graphics.DrawPoint[s]()` and `Graphics.DrawLine()` to take in `Vector2f` rather than `Vector2i`.
10 Years Ago
[racer] Transition tweak, added start line.
10 Years Ago
Fixed emission map being ignored in the screen reflection shader.
10 Years Ago
[racer] Fixed the game start transition.
10 Years Ago
[racer] Fixed there being a gap where the track loop starts / ends.
10 Years Ago
Fixed some artifacts in the new line mitering implementation.
10 Years Ago
Merge fixes Air drop package contains rare items Weapon collections loot spawns
10 Years Ago
Main merge
10 Years Ago
Shielded exception in PlayerPrefs.SetString
10 Years Ago
Chat quote bug
10 Years Ago
Windows Build 236
10 Years Ago
Backup2
10 Years Ago
Backup
10 Years Ago
speed up the eoka pistol deploy animation. seperated the torch lit/unlit attacks so they have their own distinc sound.
10 Years Ago
Tweak salvaged axe sounds
10 Years Ago
Adjust torch strike sound
10 Years Ago
Increase volume of bolt rifle deploy slightly
zon
10 Years Ago
The AI and Trigger layers can not interact.
10 Years Ago
Tweak bolt rifle deploy sound
10 Years Ago
Added vagabond jacket
10 Years Ago
Tweak rock sounds
10 Years Ago
added some more animations for the bear angry state added sound fx for the various bear states.