239,357 Commits over 3,837 Days - 2.60cph!
Remove files that are automatically sent from lua/send.txt
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Adding surface properties to a bunch of props
Adding dark area to testmap
Remove unused code
Metal impact tweaks
Metal impact decal
SetModelFromKeyValues on BaseModelEntity for now (need to expose CEntityKeyValues)
Enabled missing red keycard compound in the north
merge from main - client only
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Fix for Hapius Military Tunnel CullVolume NRE
LODs/COL for train tunnel stop module
Tunnel corridor and stairwell detail greybox complete
Allow physics body to get their physics group and entity
Fix thruster not attaching correctly to welded objects
Physgun adds glow to child objects too
Move growable entity budgeted update into an ObjectWorkQueue
shop randomness
reroll wip
reroll shop items
remove reroll when all items bought
teleport powerup
Use an ObjectWorkQueue to manage flame turret updates
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Fix team dock index not being set properly, fixes not being able to kick players from team
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Hapis: Various LOD improvements, especially on key cliffs and landmarks.
Too many other fixes to count (Thanks for all the bug reports!)
rename Compound to Outpost in help toast
Kill players who sleep while wounded
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Merge from /main/drone/shop
Added Airwolf back into Hapis
Also beware Hapis dumpster divers: Junkyard piles are hella radioactive now.
Buncha other tweaks.
Use UpdateSurroundingEntities instead of GroundWatch.PhysicsChanged when upgrading a building block
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Fixed LookupType with throwIfNotFound: true
Some nicer conversion between Color and float4 in generated code
Automatically detect generated BulletSystem classes
Updated Facepunch.ExpressionStrings
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