249,393 Commits over 3,959 Days - 2.62cph!

3 Years Ago
Only fire LobbyInvite_t events for current appid (Ideally the appid should be exposed in the c# callback maybe)
3 Years Ago
- Bring back ArtificialHeight override for the subs, was getting bouncing again with the new system + less raycasts this way - If ArtificialHeight is set, now skipping GetBuoyancyWaterInfo
3 Years Ago
disabled drop to ground on the oil barrel spawns
3 Years Ago
art drop
3 Years Ago
added some radiation light to UnderwaterLab_Dwelling_600_Corner_A
3 Years Ago
disabling shadows on some lights that did
3 Years Ago
More agressive LOD distances on conditionals
3 Years Ago
Don't add Local Games title WalkController uses MoveHelper.TryMoveWithStep
3 Years Ago
Don't try to play empty sound files Added Entity.OnAnimGraphTag( string tag, enum event )
3 Years Ago
reset dwelling prefabs transforms updated kitchen furniture greybox for final art in modules and dwellings material swapped shelves prefabs to use steel material
3 Years Ago
updated eye part of texture on fish and added scatter bits to normals
3 Years Ago
Update sandbox.fgd
3 Years Ago
new metal tables - LODs
3 Years Ago
new metal shelves - LODs
3 Years Ago
Fixed .vtex and .exr working their way into vpks on buildcubemaps
3 Years Ago
minor shark material/texture changes
3 Years Ago
More agressive LOD distances on modules
3 Years Ago
Disabled shadow casting on pipe greeble set
3 Years Ago
Added PropertyAttribute.DeclaringType Make shadows update when they change, fixed color rendering Add Panel.OnLayout (allows you to override the layout position programatically, affects children also)
3 Years Ago
Shadow proxy meshes for the underwater labs and prefab setup
3 Years Ago
Keep popups on screen Inspector makes checkbox for bools Inspector has Recursive option Made text shadow test interactive
3 Years Ago
More mobile fixes
3 Years Ago
Fix mobile issues for Discourse
3 Years Ago
Remove TODO, it's done
3 Years Ago
Surface much more slowly after the five minute timeout
3 Years Ago
Fix crash when passing a nullptr as a strong pointer to resource (sbox-issues/issues/529)
3 Years Ago
Don't have subs surface immediately after dismount. Wait five minutes.
3 Years Ago
Map select local maps shows maps in folders Fix map list compounding Merge branch 'master' of sbox-game
3 Years Ago
Made player corpse ragdolls less buoyant
3 Years Ago
Rubikon: Null check mesh root node in mesh shape cast sphere
3 Years Ago
Reduced the deepUnderwater buoyancy raycast to 5m (performance, shouldn't need more)
3 Years Ago
Removed old buoyancy fix
3 Years Ago
Rubikon: Check for null shape proxy when building proxy bounds. Could potentially fix access violation in CRnDynamicTree::GetBounds
3 Years Ago
Fix access violation in CQMaterialEditor::SaveMaterial
3 Years Ago
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3 Years Ago
Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean Position the bobber preview 0.5m above the water for better visibility
3 Years Ago
Buoyancy returns correct water depth underneath water carving volumes
3 Years Ago
Fix updating buoyancy on client
3 Years Ago
Merge moonpool_buoyancy_fix->main
3 Years Ago
Minor edits to the buoyancy sub depth system
3 Years Ago
Pass the water surface value from the submarine into an artificial height field on the buoyancy component to solve incorrect buoyancy forces in the moon pool
3 Years Ago
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool) Increased chance of finding rare fish with higher quality bait
3 Years Ago
Buoyancy edits
3 Years Ago
Logout reliability so players don't get stuck spawned in the world when not connected Sentry error logging for the orleans side of the server
3 Years Ago
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3 Years Ago
fishing rod sounds
3 Years Ago
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3 Years Ago
Stop window film water drops always playing when the player first mounts a sub
3 Years Ago
Adjust colliders to match Tom's updated pontoons
3 Years Ago
Only play windscreen water drops when moving