249,398 Commits over 3,959 Days - 2.62cph!

3 Years Ago
Include citizen thumbnail in this repo so it should be spawnable on steam version
3 Years Ago
PhysGun: Unfreeze all bodies in physics group with Reload input
3 Years Ago
Disable parent triggers on the sub if they go underwater.
3 Years Ago
underwater lab ambience & reverb zones
3 Years Ago
Merge FixSubmarineStability->Main. Hopefully this should vastly improve submarine stability and control on real servers.
3 Years Ago
Add a stabilising vertical force. We are now ultra stable
3 Years Ago
Buoyancy edits
3 Years Ago
Mass-based dive/climb is going to need stabilisation still, so go back to buoyancy-based
3 Years Ago
Stability edit
3 Years Ago
Improved stabilising, fixed throttle power changing with mass changes (logical... but not desirable for gameplay)
3 Years Ago
▇▄▋▍▋▅▇▇
3 Years Ago
▌▌▄▋▇▇▌ ▌▅▉ ▆▅▅▅▅▍ ▉▉██▉▆▆▅▌▅
3 Years Ago
Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
3 Years Ago
Merge from main
3 Years Ago
- Adjust depth via mass instead of buoyancy (experimental) - Added stabilising rotational torque that tries to keep the sub upright - Adjusted all buoyancy points and values
3 Years Ago
Updated Flatgrass New version of Flatgrass with improved visuals, slightly bigger and a nav mesh.
3 Years Ago
Blood water fx tweaks. Only renders underwater.
3 Years Ago
speargun sounds
3 Years Ago
Fixed crash on setting SpriteChunkData
3 Years Ago
Submarine headlight flare & volumetric improvements
3 Years Ago
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
3 Years Ago
shark baseline
3 Years Ago
merge from save215
3 Years Ago
Submarine headlight parameter tweaks
3 Years Ago
Nixed some unused params from profile
3 Years Ago
Add layer-specific map markers for moon pools
3 Years Ago
Post profile to use within submarines
3 Years Ago
Make sure stage bullet archetype jobs are burst compiled Some final generated keyframe job merging
3 Years Ago
Disable viewmodel bobbing when noclipping
3 Years Ago
fishing rod sound tweaks no sound muffling in submarines until we can do some more involved sound playback & mixer changes
3 Years Ago
basic pass on torpedoes so they can be used on public Staging servers for feedback torpedoes can now be purchased from the boat vendor
3 Years Ago
fixed loading NRE
3 Years Ago
doorways in underwater labs use the new metallic cargoship door material
3 Years Ago
Reduced fishing rod crafting ingredients 10 rope to 2
3 Years Ago
Fishing rod is now a tool instead of a weapon
3 Years Ago
phrases
3 Years Ago
collision fix
3 Years Ago
budgeted update for environment fish, better collision
3 Years Ago
Metallic variant of the cargoship door
3 Years Ago
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
3 Years Ago
Added Entity.OnAnimGraphCreated Merge branch 'master' of sbox
3 Years Ago
EntPlatform => PlatformEntity class name Animatable door support using anim graphs Adds "Animated only" move type to doors Changes KeyframeEntity to base from AnimEntity Added 2 generic animgraphs for door animations (prop_door_rotating-like, and prop_dynamic like), ready to be plugged into models with correct sequence names.
3 Years Ago
Car camera orientates to car on activate
3 Years Ago
Merge from submarine/map
3 Years Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
3 Years Ago
▄▌▆█ ▍▉▊▋▍▄▆ ▊▌█▇▊▆▉ ▉▆ ▄▍ █▆█▆ ▄▆▌ ▋▉▌▇▊ ▍▆▉▄▄▉▆▇ ▋▄▉▍▋█▌ ▆▊▊ ▇▍▅▄▇ ▍▄▋▉▇
3 Years Ago
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present Needs to rotate Added to Interface, between the console and the fuel gauge. Updated sub prefab
3 Years Ago
Ship citizen model sources with game
3 Years Ago
added catfish, catfish skinned with lods and materials
3 Years Ago
shark ragdoll prefab