239,359 Commits over 3,837 Days - 2.60cph!

4 Years Ago
█▆▊▍ ▅█▄ █▍▌ ▉██▉ ▍▄█▅▅ ▊▉ ▋▍▍ ▇▅▅ ▋▆ ▇ ▄▅▋▅▇ (▆▉▆▄▉ ▆▉██▍█▉▍▋▋▌▋▇▉, ▊'▊▇ ▊▊▍▇ ▇▆▉▋ █▋▇▆▊▉)
4 Years Ago
Regenerated metal shop front icon to match the current model
4 Years Ago
█▊▆▉ ▆▋▅█▊ ▄▄▍▅▉
4 Years Ago
▍█▉▇▌ ▌▋▍▉ ▋▇▅█▄ ▌▆▅▆▄ ▉▅▄ █▍▄▆▉ ▍▇▍▍▇▉ ▄▆▅▄'▅ ▉▌▍▋▊ ▄▇▌▉▍█▇
4 Years Ago
merge
4 Years Ago
add a temporary hack for clientside dtvar notify
4 Years Ago
merge from main
4 Years Ago
▌▆▋█▄▇ ▍▍▄▆█▄ ▊▍▄▋█▋▍▍▊ ▄▋▉▊ ▊▅█▆▋▉▆ ▍▍ ▌▍▋█▌▊▌▊
4 Years Ago
▇▍▄▆▉█▉ █▍▌▊▆▍█ ▇▄▄ ▅▌▉█▌▊ ▅▉ ▄▆▌▄ ▍▅▄▉▍▉▍▌▋▊ ▄▄▇▌▉ ▋▇▌▌▍▋▍ (▅▉▌▄█▇▌▋▉ ▆▊█, ▄▋▊▋ ▄▌█▆ ▆ █▌▉▅▍▅ █▅▆)
4 Years Ago
▋▊▇▄▅▊ ▄▍▋▉ ▍█ ▇▌▊█▊▉ ▌▅▇▉█
4 Years Ago
Update icon script to match the increased alpha. Increased from original 215 to 230
4 Years Ago
Increase icon opacity to better work with the new look. Updated UI.VirtualItemIcon also.
4 Years Ago
A couple more icon prefabs updated
4 Years Ago
Remove the IconMaterial shader from item icons, take things back to natural colours
4 Years Ago
Don't error when failing to find generated BulletSystems Only update BulletSystems that have spawned bullets Only use BulletSystems on stages that enable it Now don't need to generate a list of supported BulletSystems on bake
4 Years Ago
▊▌▅▋█▇▇▍▄▆▉ ▋▅▋█▋▅ [▌▊▌▉ ▅█]
4 Years Ago
▅▉█ ▉▍▉▍█, ▍▍▋▄█▆, ▋▅▊▅▊ ██▌ ▆▇▋▌ ▇▌▌█▅▍ ▇▋▋▉▆- ▇▇▉▍ ▅▆▉▉
4 Years Ago
▊▆▋'▇ ▉▊█▍ ▌▉▄▆ ▌▋▄█▆ ▉▊▅▆ ▊▄▄ ▊▆▉▆▉ ▊▌ ▊▌▋▇
4 Years Ago
▄▄▄▅▄▋▄ █▊▅▇█▅▆ ▇▌▌▍▊ ▋▅▇▍▊▉▊ ▊▊ ▆▌█▇█▊ ▄█▊▍▍▇
4 Years Ago
More logical fix for the jacket. Fixed the jacket itself having the material from the red jacket skin instead of its default skin. Jacket and its icon are now both dark grey by default. Red skin (and others) will work as expected.
4 Years Ago
▄█▊'▋ ▅▄▅█ ██▌▌▋▅▍▊▄▋▉ ▍▌▌▉▍▇ ▇▍▇▋ ▆▋▌▊ ▊▇▇▍▊▊▆ ▌▄▍▅█
4 Years Ago
LODs/COL for train_tunnel_stop_b
4 Years Ago
▍▌▆▆▆▆▆ █▅▋ ▇▇-▇▅ ▉▇ ▅█▉▅▊▇▆ ▆▅ ▄▆▅▅▊▍ ▇▌▉▊ ▆▆ ▆▆▄▇ █▌▍▇ ▄▄▊ ▊▌▇▋▇ ▄▆▊ ▉▍▅▆▄
4 Years Ago
Merge Main -> CardGames
4 Years Ago
merje again
4 Years Ago
Fixed Lamp entity not turning on due to recent changes to NetworkVarNotify
4 Years Ago
Prevent spawnicons with sizes 33-63 from saving "_64" versions of the spawnicons, now uses the default 64x64 image without any suffix like it should Setting size of a spawnicon AFTER the model should now work correctly (Still would not recommend doing so though) SpawnIcon:SetSpawnIcon no longer requires the file to be loaded elsewhere to work
4 Years Ago
Fixed blood decals showing through fog
4 Years Ago
▌▄▄▄ ▉▄▉▇█▉ ▍▊▆▍▇
4 Years Ago
Fixed jacket icon being the wrong colour. Icon is now red like the real thing.
4 Years Ago
merge from main
4 Years Ago
Fixed compile issues on x64 with recent filesystem changes
4 Years Ago
testmap update
4 Years Ago
Fixed that one noob-swallowing terrain trigger near the convoy mine.
4 Years Ago
More strict argument type checking for util.TableToKeyValues and CreateMaterial
4 Years Ago
skin approval
4 Years Ago
Restore the effective default value to Entity.Fire/Entity.Input (which is an empty string)
4 Years Ago
This shouldn't be here Fix Trashcan01 ao Use SBADDONS for our addons instead of ADDONS, to avoid conflicts Add GAMESRC path (core_src) Fixed cubemaps not building Update testmap
4 Years Ago
bass.dll update to unreleased version for windows x64 too
4 Years Ago
remove the new build script shortcuts from dev (doubt they work) Manually merge the steamworks build configs because plastic is special
4 Years Ago
merge from main complete
4 Years Ago
merge from main
4 Years Ago
bradley NRE fix
4 Years Ago
merge to 7794
4 Years Ago
merge to 7794
4 Years Ago
merge to 7777
4 Years Ago
Remove debug
4 Years Ago
merge to 7768
4 Years Ago
merge up to 7764
4 Years Ago
Fix cycled binds not saving correctly Add meta.reset_cycle to make a cycled bind reset its internal counter to the first command