249,428 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material Fixed issue related to realmed remove /saving with puzzle doors
3 Years Ago
Fixed jumpsuit not displaying within demos played through the editor
3 Years Ago
Flow fixes to dwellings, fixed some trash clipping out bases Fixed toilets not being mountable Fixed mic in crew quarters not mounting
3 Years Ago
Added DungeonBaseLink.MaxCountIdentifier (modules with the same MaxCountIdentifier will share MaxCountLocal and MaxCountGlobal)
3 Years Ago
Merge from main
3 Years Ago
Added basic collision to torpedo smoke and bubbles so that the effect can't clip inside the submarines (most visible when driving forward at some speed and shooting a surface torpedo)
3 Years Ago
Minor test map edit
3 Years Ago
NRE fixes in GameObjectRef + DroppedItem
3 Years Ago
Minor edit
3 Years Ago
Don't allow firing torpedoes at all if the sub isn't in the water
3 Years Ago
Improved torpedo projectile behaviour, handle edge case environments. Some refactoring.
3 Years Ago
Water System prefab update with scaled time (temp)
3 Years Ago
Merge from main
3 Years Ago
Fix subs getting kicked back by the colliders on torpedoes
3 Years Ago
Naming consistency fix.
3 Years Ago
Missing file.
3 Years Ago
Timed explosive prjectiles can now supply a different explosion for when underwater. Hooked it up for torpedoes.
3 Years Ago
Add effect recycle to explosion_underwater_surface
3 Years Ago
Fixed pink surface splash
3 Years Ago
Hooked up torpedo explosion effects. Told the main effect not to loop.
3 Years Ago
Added Hidden/TerrainEngine/Splatmap/Diffuse-AddPass to always included shaders list
3 Years Ago
Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps) Reeling in while a fish isn't moving will now cause less line strain Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
3 Years Ago
Merge from main
3 Years Ago
Player should no longer keep moving if they were holding down a move input when they cast the fishing line
3 Years Ago
Mark driver as hostile when firing a torpedo
3 Years Ago
Added extra world colliders for the duo sub feet, so it sits on land more nicely
3 Years Ago
Don't allow subs to descend when out of fuel, but do still allow them to rise
3 Years Ago
Fixed fishing rod description not correctly substituting the input binding (will need a phrase rebuild)
3 Years Ago
Add audio for the ammo flag flipping state
3 Years Ago
Fixed helicopters bouncing from ground hit damage
3 Years Ago
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3 Years Ago
Fix some potential access violations in CSceneAnimatableObject::Update
3 Years Ago
Throw exception when trying to create sound stream on an invalid sound
3 Years Ago
Added rowboat protection (torpedo anti vehicle damage)
3 Years Ago
Throw exception when trying to write data to an invalid sound stream
3 Years Ago
Add SoundStream.QueuedSampleCount
3 Years Ago
Pass on red card puzzle lab module loot
3 Years Ago
Add audio streaming proof of concept
3 Years Ago
Add audiostream.default.sound
3 Years Ago
Fixed underwater_labs crate ammunition using wrong container
3 Years Ago
Fixed shadowfrax typos Phrases
3 Years Ago
Fixed train_tunnel_stop_transition_b_36m_mirr offset chain link fence from #63867
3 Years Ago
Fixed poker table blocking movement at swamp_c
3 Years Ago
Added nice bounce easing for the duo sub ammo flag
3 Years Ago
Removed underwater lab vending machine
3 Years Ago
Fixed train_tunnel_stop_transition_b_36m_COL r/w navmesh errors
3 Years Ago
TorpedoRising and straight Rising explosive radius Reduced Raw Human meat bait value
3 Years Ago
Hammer: Add grid dots setting for 2d view https://files.facepunch.com/layla/1b0111b1/sbox_7JkbhWwAbW.png
3 Years Ago
updated wall texture
3 Years Ago
Torpedo ammo flag is no working, though it could do with a bouncy animation