194,752 Commits over 4,079 Days - 1.99cph!
Additional snow mound LODs
Density / distance tweaks
Moved building construction to its own goal.
GPVs with score overriding now only use the overridden score for comparing with incoming GPVs
Supermarket texturing progress
Listtypes are now generated for each type
Spawn snow mounds and snowballs as clutter (might need some more tweaks)
EAC profiling + hopefully GC fix
Fixed a bunch of local game issues that were breaking AI matches
Snow mounds / Fixed pivot points
Deleted old terrain atlases (PNG)
Updated terrain texture atlas
Added more logging to Navigation
Fixed UIWidget.OnActivated not being invoked when widget has no tweeener
More item description updates and fixes
Changed the way UnitAttachments persistence works (nuke yo saves people!)
Blank hair prefabs (so we're not overwriting existing ones)
Made supermarket shelves slimmer
EAC networking fix
Network++
Updated Facepunch.Raknet plugin
Ensure BasePlayer IsRunning and IAIAgent IsRunning doesn't conflict (renamed to IsNavRunning).
Work towards optimizing cover point management. Still causing some big spikes now and then.
EAC API updates (attempt 2)
Nuked terrain.atlasmipfix
Can now pass groups as the creator/target of activities for diplomatic events
Building things near other tribes will now trigger a negative diplomatic event
Early work on NPCs using ladders
Cherry-pick merge ladders branch into Main
Merge ladders into Paul's branch
Fixed wooden log attachment point groups so log wasn't equipped in chest
Made ladder checks a sphere instead of a ray, so you can "hang" on a ladder while aiming around
Basically just stopped character walk animations when they're on a ladder. Good enough for the moment
Made move order effects unscaled and increased reliability so every mouse click should make a visual marker
Changed my mind about ladder controls. Instead of looking up/down and pressing forward to go up/down the ladder, player presses forward to go up and back to go down, regardless of view angle.
Ladder work. Easier to hop on.
PlayerController now clears override cursor if it cannot tick (fixed override cursor persisting when opening menus, changing sessions, etc)
Zones now get notified when a session is being killed
All Zone weather now gets disabled when a session ends (fixes bug 918)
Added some checks in world debug tool so it doesn't error out between sessions
Ladder improvements. Vertical ladders can be climbed down. Sloped ladders not yet