194,732 Commits over 4,079 Days - 1.99cph!
More navmesh grid optimizations.
hand axe attachment point data
More optimization and bug hunting in navmesh grid and cover system.
Changed snow tilling settings / changed snow blending / shadow casting changes / snowball scale
fixed weird beard skinning
Added terrain anchors to tundra tall grass patches (fixes occasional floaty placement)
TerrainAnchorGenerator improvements
Made snow mound edges even
Burnt Human meat now uses the correct icon instead of cooked bear meat icon
More item description updates and fixes
raised deer spawner so they dont spawn underground
Fixed some attack issues, fixed grabber not doing damage again.
Started refactoring some attack stuff so we can setup attack behaviour for cooler attack types
PlayerInventory NRE fixes
Merge from snow_biome_revamp
Network++
Console prints new playerseed
Female dark skin textures & skin sets
office posters update, final version
NPCs on ladders really working quite well
Loading a game that has broken data will now load the menu, rather than quitting the game
code cleanup
bradley can follow dynamic paths
Ladder movement improved again
Even more NPC ladder magic
Trees now attempt to find a click collider and turn it off when felled (fixed erratic tree felling on new tree with expanded click collider)
NPC ladder use continues to improve...
Fixed the ResolutionHack in GameManager setting resolution to screen resolution when playing windowed (was ignoring launcher settings)
Appended group name to the mouse over description if a tribe has been interacted with
Some basic NPC ladder climbing
Fixed being able to upgrade or addon to foreign buildings
Fixed NRE on query unregister
Flare shader cleanup
added flares to flashlight/laser
flashlight flare big enough to disorient targets
Stopped introductions being used on non-humans
Fixed building near other tribe activity event (wasn't saved yesterday for some reason)
Added Billboard Via Shader toggle to SimpleFlare to offload billboard work to shaders
lr300 recoil pattern is more vertical before horizontal
recoilcomp convar now works with lr300/mp5
mp5 recoil pattern changed
ore break effect increased in size to account for new ore models
UI tweaks, tribe names/colors etc
Tweaked pathfinding and scan for positions.
More ai performance testing/tweaking.
HasDispensable evaluates interaction plan conditions
AI refactor to allow gathering / harvesting to all be one Goal for building.
Added some checks in EntityValueForbuilding to disallow invalid interactions from being written to the blackboard.
Made other value for building considerations use EntityValueForBuilding.