198,704 Commits over 4,140 Days - 2.00cph!
Assigned updated gang visuals from Paul's info
close friends list on invite sent
Hopeful fix for negative scale warning spam when navgrid is enabled
Fix spawning in on maps with no gang buildings
Another AI improvement to invalid destinations.
Slightly improved invalid destination detection for AI.
Private matches no longer modify player records (win/loss count, xp)
Merge from weekend_branch_5
Fixed bad cloud billboard mesh import settings causing weird flickering bug
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Removed FX cause they silly
Oak tree leave falling FX test
Post fixes, overlay rendering improvements
fix for units sliding at start of game
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Post processing on preview cameras (portraits, crafting/building previews)
Disabled layer weight stuff in UnitView.LateUpdate
UI bits
Minor UnitView update tweaks, removed debug logs
Roles cleanup, UI WIP
UnitView.LateUpdate simplified return conditions
added lock socket, skinnable asset
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garage door prefab and item definition
LODs, Gibs, Textures
AI modules can specify role parameters, DSE will apply role scoring for modules
More behaviour description stuff
Fixed deferred mesh decal perf in editor
gang textures updated w/ mats
GPV now holds a description
Barbeque can no longer be placed in monuments
Barbeque no longer clip through walls