139,802 Commits over 4,505 Days - 1.29cph!

10 Years Ago
Merged updated player animation rig
10 Years Ago
Fixed missing scripts in some prefabs
10 Years Ago
10 Years Ago
server error fix
10 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
10 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
10 Years Ago
FoliageDisplacement is IClientComponent
10 Years Ago
Resource spawns check for constructions in radius
10 Years Ago
scene 2 prefab
10 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
10 Years Ago
Fixed gesture warning
10 Years Ago
Implemented Network.Read.Seek
10 Years Ago
Missing ifdef CLIENT
10 Years Ago
Added RecalculateBounds context menu to entities
10 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
10 Years Ago
Merge from main
10 Years Ago
Lr300 optimisation
10 Years Ago
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
10 Years Ago
Merge from main
10 Years Ago
m92 optimisation
10 Years Ago
Fixed wounded/sleep anims
10 Years Ago
Player anim tweaks
10 Years Ago
Path serialization
10 Years Ago
Fixed NREs
10 Years Ago
art / sounds / prefabs for python revolver
10 Years Ago
10 Years Ago
Fixed ore scale not applying on the server
10 Years Ago
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
10 Years Ago
Player anim fixes
10 Years Ago
added aiming down the sights animations for bolt_rifle and ak47 holdtypes removed meshes from some of the animation .fbx files
10 Years Ago
plants progressively grow over time instead of snapping to new stages plants always have a small seedling visible when placing plant cloning baseline
10 Years Ago
merge from main
10 Years Ago
manifest et al debug removal
10 Years Ago
merge into main
10 Years Ago
python first pass implementation
10 Years Ago
python revolver fixes
10 Years Ago
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
10 Years Ago
Fixed rare case where stuff would still spawn too close to constructions
10 Years Ago
Fixed player model standing up after crouch throwing Fixed player model sometimes sitting on the floor when changing hold types while in a transition
10 Years Ago
Merge from main
10 Years Ago
Load order adjustments
10 Years Ago
Fixed some standalone client / server issues
10 Years Ago
Checksum / hashing stuff
10 Years Ago
Smg optimisation
10 Years Ago
Cleanup Timings
10 Years Ago
Tweaks and cleanup
10 Years Ago
Removed unused plugin
10 Years Ago
overgrowth atlas textures wip/backup
10 Years Ago
Merge from main
10 Years Ago
manifest python fixes protocol++