139,799 Commits over 4,505 Days - 1.29cph!

10 Years Ago
python slots fixed hemp turning brown when picked
10 Years Ago
fixed attachment points on python revolver fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
10 Years Ago
fixed python worldmodel attachment points
10 Years Ago
first pass of cloning plants crossbow cheaper p250 does same damage up close and less damage far away python increased damage/range
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
python balance
10 Years Ago
compile fix
10 Years Ago
tweaked positioning of 3rd person python model so it sits better in the hand fixed 3rd person spear holding so it points in the direction the player is actualy facing tweaked ak47 3rd person anims
10 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
10 Years Ago
Merge from main
10 Years Ago
Eoka pistol optimisation
10 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
10 Years Ago
Mp5 optimisation
10 Years Ago
Updated entity bounds on a bunch of weapons
10 Years Ago
damage balance for python limit clones per cutting to 5 phrases
10 Years Ago
Subtracting 18437 (cc alexrehberg)
10 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
10 Years Ago
Removed PDF from "Content" folder (don't think this is used)
10 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
10 Years Ago
Added Tools/Find/Missing Scripts
10 Years Ago
Fix NRE in 18437 and reapply
10 Years Ago
python slightly more accurate python slightly less aim sway python slightly higher firerate
10 Years Ago
Replaced Facepunch.Tick (appears to be fucked)
10 Years Ago
vegetation models WIP roads and railroad overgrowth dressing
10 Years Ago
concrete slabs and sewers overgrowth dressing
10 Years Ago
Scene for prefabs management
10 Years Ago
Added Window/Tools/Replace Objects With Prefab Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab) Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
10 Years Ago
Network++
10 Years Ago
fixed holosight reddot alignment
10 Years Ago
Possible skin fix
10 Years Ago
Steam Skin server debug
10 Years Ago
Steam Skin server debug
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
some more prep work (overgrowth dressing scene)
10 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
10 Years Ago
LODs and vertex color painting for vegetation, R and G channels are used for detail bending Prefabs created for all models Overgrowth dressing scene update
10 Years Ago
Unity 5.4.2f2 (downgrade)
10 Years Ago
Temporary skin fix
10 Years Ago
SkinnedMeshCollider, BaseCollision are IClientComponent
10 Years Ago
Fixed PieOption NRE on server build
10 Years Ago
Fixed ConvarComponent spam on server build
10 Years Ago
Set compile symbols before building asset bundles / preparing prefabs
10 Years Ago
10 Years Ago
Cleanup
10 Years Ago
revolver optimisation
10 Years Ago
All plugins copy pdb if found in output folder
10 Years Ago