195,253 Commits over 4,079 Days - 1.99cph!
Added some more rigorous sanity checks where navmesh agents are concerned.
Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
Fixed being able to invite animals to a party (filing this away for future turtle party dlc)
Party members now sneak if their leader is sneaking
Made the player collider skinnier so you can get up and punch more convincingly
Rock prep
Terrain tweaks
No green hue cast on bare overgrowth
No more pistol in fists worldmodel
Assigning root motion node to root transform on anims
Networked fists. Player's fists now live in a tiny fist container
Better follow/offset movement for party members
Basic party movement offsets
Fixed messed up jog condition filename
fixed arrow bad dmg types
Basic jogging logic for party members
Fists viewmodel in the right spot
Handle missing params that the fists don't have
Temporarily removed the new rocks for the merge.
now requeues after a match finishes
Subtracting all AI experiments
always show vitals on character screen
Fixed NRE when opening workshop from main menu without having joined a server
skin approval + icons
manifest
More, and working scaffolding
Stairs and foundation steps use more accurate shadow casting proxy meshes
Merge from detailed_stair_colliders
Dont wobble if waiting for impact/settle
Added water culling volume to launch site basin
Updated some detailed colliders to the new versions
Trees no longer fall over on init
Detailed stair colliders, tiers variations