197,439 Commits over 4,110 Days - 2.00cph!

8 Years Ago
relinked buttons in menu
8 Years Ago
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
8 Years Ago
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8 Years Ago
Added click and mouse enter/exit events to unit bar buttons
8 Years Ago
checkin to get latest
8 Years Ago
fix end turn button tweak menu WIP tweak unit health button
8 Years Ago
Entity tag values are now hidden behind function calls so we can manage entity tag updates
8 Years Ago
moved direction from a property to an Entity tag
8 Years Ago
tighter collision on humans
8 Years Ago
made human male collision box closer fitting
8 Years Ago
Fixed Strips Actions not properly showing debug visualization in Apex editor. Can now guide which functions of a Strips Action should forward into Apex.
8 Years Ago
idle happy loop
8 Years Ago
closer fitting collision meshes for female
8 Years Ago
Moved tactical view from ALT to CTRL keys Can now hold ALT key to move the camera incase you don't have middle mouse button
8 Years Ago
updating turn timer, end turn button frame , with animation and script related to it
8 Years Ago
Merge fixes into Main.
8 Years Ago
Fixed remaining right-click loot glitchiness
8 Years Ago
Timed right-click item transferral was glitchy with network latency. Removed the timer (with Bill's permission), which has MOSTLY fixed the issues. Still some glitchiness if you right-click very fast but no major errors.
8 Years Ago
wip
8 Years Ago
backup
8 Years Ago
Added server autosave on quit, if autosaving is turned on
8 Years Ago
Nuked source cache folder
8 Years Ago
More seamless packing shader gui
8 Years Ago
Fixing selecting unit from map WIP
8 Years Ago
removed lerping from Follow Camera
8 Years Ago
Merge from main
8 Years Ago
Added OptionGeneric for when you want an option just to be used with .Value or .Enabled, and don't need a specific implementation
8 Years Ago
added Value and Enabled helper functions to Options
8 Years Ago
Options are now serialised. Options are loaded on startup and saved when the option screen is closed. Refactored options to be simpler.
8 Years Ago
Updated Linux native plugins
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Manual Linux Build
8 Years Ago
Added analytics / sentry plugins for Facepunch and Switch
8 Years Ago
more
8 Years Ago
Implemented TestCollision for C_ServerRagdoll
8 Years Ago
Added an AudioMixer and AudioMixerGroups for Master / Sounds / Music Audio definitions can now be flagged as music clips AudioManager adds audio sources to the correct sound/music group Volume sliders for sound/music/master
8 Years Ago
Exhausted should disable Sprint
8 Years Ago
Updated native plugins (Win + OSX, Linux to follow)
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Flip textures vertically on load because Unity
8 Years Ago
Toggle option
8 Years Ago
Basic options functionality (not serialised yet) Dropdown and Slider prefabs Video, audio, game categories
8 Years Ago
Updated protobuf Save games use different path in editor
8 Years Ago
Hooked up HUD UI
8 Years Ago
Fixed the game being stuck in Cutscene mode
8 Years Ago
Fixed bad cutscene editor pref
8 Years Ago
Renamed GameStates.Game to Playing
8 Years Ago
more CurrentScreen NRE fixing
8 Years Ago
UIManager cleanup