255,821 Commits over 3,990 Days - 2.67cph!

6 Years Ago
[D11] fix some materials skipped from the upgrade because were still using standard shaders, but had been fixed to Rust/Standard shaders on the main branch.
6 Years Ago
[D11] merge the initial ASE checkins including first few shaders, which fixes some foliage
6 Years Ago
Latest Drop (game)
6 Years Ago
Added PauseOnFocusLost toggle (editor only)
6 Years Ago
[D11] [UI] Fixed dodgy anchoring on Performance prefab.
6 Years Ago
added garage door with lods and anims
6 Years Ago
[D11][UI] DIsabled element in the Inventory screen that is unneeded until opening loot panel
6 Years Ago
[D11] [UI] Fixed input for Quick Chat not working without pressing Back button at same time as touchpad.
6 Years Ago
[D11] shadow fix from 36347
6 Years Ago
TriggerForce takes a velocity to work towards instead of continuously applying a force (seems to be the only way to get sane results)
6 Years Ago
[D11] merge fix
6 Years Ago
Translate logic_choreographed_scene
6 Years Ago
Restore npc_dog footsteps
6 Years Ago
[D11][UI] Removed unnecessary objects
6 Years Ago
[D11] Removed calls to Camera.main, some more tweaks to CanvasScalers and removed a couple more unnecessary ones
6 Years Ago
C_BaseFlex initializes its matrix on creation
6 Years Ago
[D11][UI] Removed and disabled layout elements in NetGraph and branding
6 Years Ago
[d11] Removed compute fix. On closer inspection, it isn't the source of the problem.
6 Years Ago
D-pad icon tweak Selectables are now sorted in the HUD
6 Years Ago
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6 Years Ago
Use player state as player owner so that IsOwnedBy passes
6 Years Ago
Attach model to test player so I can see where people are
6 Years Ago
Latest Drop (src)
6 Years Ago
[D11] nope. revert previous commit.
6 Years Ago
Refactor
6 Years Ago
Removing testing replicated properties from BaseEntity
6 Years Ago
BasePlayer replicates by default
6 Years Ago
Possess player locally using a client RPC in player state
6 Years Ago
Merge to main
6 Years Ago
[d11][memory] Memory fix. Spamming warnings. Looks like hte dispose happens on the next GC which might be problamatic.
6 Years Ago
Destroy player on client leave Add/remove player state from world connection list when player state entity initializes or shutsdown
6 Years Ago
[D11] marge 36347 but first attemp to reconcile the hdrp upgrade code I dropped in manually, lets hope this works or I may be reverting it and trying again
6 Years Ago
Can now bind multiple items to the same key Global item bindings Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Pass an optional reason to Gamemode.OnClientLeave. Handle ClosedByPeer and ProblemDetectedLocally disconnect reasons
6 Years Ago
Checkpoint missions
6 Years Ago
6 Years Ago
Cleaned out building library
6 Years Ago
TriggerForce tweaks
6 Years Ago
Destroy player state after Gamemode.OnClientLeave. Add chat messages on client join/leave Call Gamemode.ClientJoined after sending client info and world state so that gamemodes can't send an early RPC
6 Years Ago
[D11] rebuild manifest with the non speedtree assets updated
6 Years Ago
[D11] [Audio] Ambience optimisations
6 Years Ago
[D11] [UI] Fixed PS4 Quick Chat on PS4 opening with back button rather than touch-pad in controller config A.
6 Years Ago
Adjust checkpoint spawn systems
6 Years Ago
Add scoreboard to NetTest Destroy player state when client leaves
6 Years Ago
[d11][optimizations] Some npc footstep work/potential bug fix for something found by greg
6 Years Ago
Added "moving" flag to model state, don't play walk animation when false (hack for excavator belts)
6 Years Ago
Checkpoint missions now working
6 Years Ago
Cache local player controller so pawns can be possessed on client Keep a seperate IConnection list for clients in authing stage so that player state entities etc aren't spawned until they're let into the game Authed clients spawns a replicated player state entity. Multicast rpc and var replication only sends to authed client list Make player state a public entity so it can be replicated properly Remove EntityClass from SaveData, unused Fix LinePreserve preprocessor error
6 Years Ago
Target highlighting fixes
6 Years Ago
Diesel now costs 300 low grade Tweaked some sell order costs