197,434 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Added texture loading, mipmap creation and texture compression in native code (thread safe)
8 Years Ago
wip
8 Years Ago
Pass C++11 flag in dependants' premake scripts
8 Years Ago
wip
8 Years Ago
backup
8 Years Ago
wip
8 Years Ago
CmdSetTag now stores the tag delta change value in the tag when changing values Added floating capture point text to capture point tile topper, when capturing
8 Years Ago
Hopefully fixed TribeActivityTriggerSettings
8 Years Ago
TribeMemberActivityTrigger changes
8 Years Ago
Testing : Blackboard.Write always writes entity type keys to the generic entity key, as well as type specific keys
8 Years Ago
Fixed depositing to campfire via player command not working
8 Years Ago
Only conditions with no blackboard writes are flagged as cachable
8 Years Ago
MachineProcessCanProcessEntitySettings uses Blackboard.Entity key, not item
8 Years Ago
Viewmodel source update to latest rig
8 Years Ago
Added DataAsset.IsGameValid bool
8 Years Ago
Added recent crimes. These are crimes that have not been reported / observed yet
8 Years Ago
Added Options.proto file and updated proto buf builder batch file
8 Years Ago
Unit input events (hover etc) are now disabled during the match outcome screen
8 Years Ago
jenkinsfile b9
8 Years Ago
Let's actually invoke the value change event when we change the value of a ranged stat
8 Years Ago
MACapture now sets initial value of total points avaialble during it's init Removed the SetTag command from Capture definition that was fucking the firs round UIControlModeupdater now displays initial value
8 Years Ago
Fixed InteractionTriggerSettings
8 Years Ago
MatchModeUI can now have mode specific updaters Capture match action now caches tiles with capture points. Capture mode UI now updates with values (first round bugged)
8 Years Ago
A crime can happen at multiple locations
8 Years Ago
stat current value change event now correctly invoked once the value has been set, and not before
8 Years Ago
Eye shape should work with sleeping now
8 Years Ago
data save just in case
8 Years Ago
made emotions get passed to eye mat propertly block if not null
8 Years Ago
Scene2Prefab for loading screen
8 Years Ago
MatchMode UI now pulls info from client match definition. Placeholder icons.
8 Years Ago
Started working on something to handle sending player data when needed, but going to do it a different way. Committing this in case I ever need it back.
8 Years Ago
Merged
8 Years Ago
Added ClientMatchDefinitionSO for configuring client side game mode UI and info
8 Years Ago
AttackAreaLine can now be flagged to include up/down tiles but still check LOS Grabber can now attack across multiple levels, as long as it has LOS to target
8 Years Ago
Reverting accidentally commited ProjectSettings
8 Years Ago
ooops
8 Years Ago
oops
8 Years Ago
Set tile fall match action settings in Deathmatch definition
8 Years Ago
Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
8 Years Ago
Units are now assigned a number key 1-8 in order of unit bar appearance that can be used to select the unit
8 Years Ago
Clicking a unit bar triggers the unit click event
8 Years Ago
Fixed shops, which I broke earlier. :(
8 Years Ago
Mouse on mission info screen
8 Years Ago
desert area
8 Years Ago
Fixing up several things with delivery missions and items
8 Years Ago
tweak UI position/ canvas group stuff/ anim
8 Years Ago
setup button for unit healthbar
8 Years Ago
Function for getting unique list of supported resolutions, ordered highest first
8 Years Ago
8 Years Ago
map editor menu button is now set EDITOR ONLY added Options menu button added a modified copy of the player profile screen as a starting point for options screen