197,439 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Moar effects logging and change of execution order so the removal event actually triggers after removal
8 Years Ago
models added for Bill2
8 Years Ago
Added conditional packed map keywords Added texture packing processor and tracker (wip) Added packed version of standard layers; base layer first Renamed packed standard shader Increased time tolerance for terrain texturing runtime support map generation verbosity
8 Years Ago
temp
8 Years Ago
Scene stuff Softer, more natural lighting test
8 Years Ago
minor tweaks
8 Years Ago
More music progress
8 Years Ago
wip
8 Years Ago
backup
8 Years Ago
merge from main
8 Years Ago
Cache Entity.CalcAbsolutePosition in __newindex
8 Years Ago
set unit health color stuff, shatter effect, particle,animation etc...
8 Years Ago
CCollisionProperty no longer uses AllocTempVector
8 Years Ago
Updated native plugin (Linux)
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Fixed multi-material editing for packed materials
8 Years Ago
Manual Linux Build
8 Years Ago
Replace DistanceToRay with DistanceToRaySqr
8 Years Ago
Call RecalculateTags at the same time as other master-server stuff rather than every frame
8 Years Ago
Skin texture load memory management fix
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
More memory management fixes
8 Years Ago
wip
8 Years Ago
Updated native plugins (Linux)
8 Years Ago
Added separate shader gui for packed materials to reduce transition issues More packed shader work
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Manual Linux Build
8 Years Ago
Hooking more stuff up to crime manager.
8 Years Ago
Updated native plugins (Win + OSX)
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Memory management fixes
8 Years Ago
Launch site / warehouse grounds dressing progress
8 Years Ago
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
8 Years Ago
better transition from map to game
8 Years Ago
Fixed disabling of movement modes
8 Years Ago
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
8 Years Ago
removed AttackData and hit stuff
8 Years Ago
Viewmodel source update to latest rig
8 Years Ago
* Added CLuaParticle.__tostring * Added CLuaEmitter.__tostring * Added CLuaEmitter.IsValid
8 Years Ago
wip converting attacks to entity tag changes
8 Years Ago
Added Navigation debug
8 Years Ago
Added Entity.RemoveCallback, Entity.GetCallbacks
8 Years Ago
8 Years Ago
moved health property and references to use an entity tag
8 Years Ago
* Improved no collide vs players of certain tools
8 Years Ago
ScareNPCs works properly now
8 Years Ago
Entity views now register to receive tag change events
8 Years Ago
updated the release test checklist