197,465 Commits over 4,110 Days - 2.00cph!
Automated Windows Build #692
Automated Linux DS Build #692
Automated Linux Build #692
ents.GetCount no longer includes KILLME entities
Automated Windows Build #691
Automated Linux DS Build #691
Automated Linux Build #691
weapon_striderbuster will no longer create excessive amonts of env_sprites when thrown
Added new sleep module for bears
Effects cleanup
Wearable parameters holds a list of stat manipulators
Stat.TickOnMinute null check
Stats tick their own manipulators
merge Stat Simulator rework to main.
Stat Simulators are now Assets
med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
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revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
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rock / machete / eoka / crossbow viewmodel tweaks
satchel charge / salvage axe + icepick + hammer viewmodel tweaks
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torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
Effects now a UnitComponent, fixed an issue that prevented certain configurations of effect actions from being valid
Fixed unit clones being created with ragdolls enabled if you select a unit for the first time when they're ragdolling
Survival game mode shit, starting starts moved to the game mode def, added some randomisation
Testbox things
Automated Windows Build #690
Remove leftover TTT file that isnt in the Git repo
Automated Windows Build #689
Automated Linux Build #689
Automated Windows Build #688
Better support for long language translated strings in New Game menu
Fixed Checkboxes and Radio buttons not displaying on Linux and OSX and made them all look similar to CEF/Chrome
Updated ignore.conf with new stuff (Includes most of Debug builds and game/* stuff that is generated automatically ) and sorted it better
Stat Simulators as DataParameters WIP
reworked some ai/attack helper functions. Fixed AI trying to attack to the direct unit tile when it should be a splash tile
Automated Windows Build #10
Automated Windows Build #687
Automated Linux Build #10
Add ./bin/libvstdlib.so to copybins scripts
Automated Linux Build #687
Add ./bin/libvstdlib.so to copybins scripts