256,095 Commits over 3,990 Days - 2.67cph!
Attempt to fix triangle floors collision gap
backup Tundra and Arid forest populations progress
Fix for the excavator monument topology mask letting cliff to spawn within
Add module entities to the map
Fix for 1module_cockpit_with_engine
Module entities have seats and steering wheels
Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
Vehicle module entity work
Base car module entity prefab, plus other vehicle edits and fixes
CraggyIsland clean up
Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
wires are now pretty much identical to the originals
Updated ASE to latest
Fixed SRP batcher shader support
Fixed Player.GetTable() resetting on player disconnect and before GM:EntityRemoved is ran on the player
IO entity to detect when your stuff is attacked
[D11] Adds debug option to nuke all sfx
Fixed dying in trigger_playermovement causing crouching key stuck until retouching the trigger
[D11] [UI] Tweaks to My Games, Server Stats, and Server Admin pages to get them ready to be properly implemented. Weapons will now reload when firing while magazine is empty and auto-reload is enabled.
Moved part of score submission back to the main thread
Replay menu colour coding
updated trumpet model/textures
baseline autoturret adjustments
Removed custom texture2darray inspector
remove linux32 client builds, update linux vphysics, posix makefile clean removes precompiled headers
[D11] Add request to get XUID for a specified Rustworks user
[D11] Changes to popup menu text colour
[D11][UI] Changed location of the durability bar and altered appearance of the generic loot panel
Removed some level transfer workarounds from last month
Call Rust.Application.Quit instead of Application.Quit after benchmark
Fixed shadergui inspector error on detail layer
Update .gitignore
Fixed FuncParams/stage.json being interpreted as a stage
Fixed milliseconds display inconsistencies
Removed usages of StringBuffer
Il2CPP fucks over StringBuffer by changing its Capacity
We can properly UTF8 convert these strings now
Scaled down medium rock formations
[D11][#1322] Defined out test code for non master builds
[D11] [UI] Fixed potential error on leaving server when death screen Close() is called. Updated Map Icons.