256,095 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Attempt to fix triangle floors collision gap
6 Years Ago
more bullet sections
6 Years Ago
backup Tundra and Arid forest populations progress
6 Years Ago
Fix for the excavator monument topology mask letting cliff to spawn within
6 Years Ago
Add module entities to the map
6 Years Ago
Fix for 1module_cockpit_with_engine
6 Years Ago
Module entities have seats and steering wheels
6 Years Ago
Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
6 Years Ago
Invscreen WIP
6 Years Ago
Vehicle module entity work
6 Years Ago
Merge Main -> Vehicles
6 Years Ago
Base car module entity prefab, plus other vehicle edits and fixes
6 Years Ago
Fixaroos
6 Years Ago
Various
6 Years Ago
CraggyIsland clean up Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
6 Years Ago
progress
6 Years Ago
wires are now pretty much identical to the originals
6 Years Ago
Added Bill B as a dev
6 Years Ago
Updated ASE to latest Fixed SRP batcher shader support
6 Years Ago
Fixed Player.GetTable() resetting on player disconnect and before GM:EntityRemoved is ran on the player
6 Years Ago
IO entity to detect when your stuff is attacked
6 Years Ago
[D11] Adds debug option to nuke all sfx
6 Years Ago
shader tweaks
6 Years Ago
Fixed dying in trigger_playermovement causing crouching key stuck until retouching the trigger
6 Years Ago
Cherry picked 38296
6 Years Ago
[D11] [UI] Tweaks to My Games, Server Stats, and Server Admin pages to get them ready to be properly implemented. Weapons will now reload when firing while magazine is empty and auto-reload is enabled.
6 Years Ago
Moved part of score submission back to the main thread Replay menu colour coding
6 Years Ago
Cherry picking 38291
6 Years Ago
updated trumpet model/textures
6 Years Ago
baseline autoturret adjustments
6 Years Ago
Removed custom texture2darray inspector
6 Years Ago
remove linux32 client builds, update linux vphysics, posix makefile clean removes precompiled headers
6 Years Ago
[D11] Add request to get XUID for a specified Rustworks user
6 Years Ago
[D11] Changes to popup menu text colour
6 Years Ago
[D11][UI] Changed location of the durability bar and altered appearance of the generic loot panel
6 Years Ago
shader / material
6 Years Ago
Removed some level transfer workarounds from last month
6 Years Ago
Call Rust.Application.Quit instead of Application.Quit after benchmark
6 Years Ago
Fixed shadergui inspector error on detail layer
6 Years Ago
Merge from main
6 Years Ago
Update .gitignore Fixed FuncParams/stage.json being interpreted as a stage Fixed milliseconds display inconsistencies
6 Years Ago
Updated steamworks dlls
6 Years Ago
IL2CPP fixes
6 Years Ago
Removed usages of StringBuffer Il2CPP fucks over StringBuffer by changing its Capacity We can properly UTF8 convert these strings now
6 Years Ago
Scaled down medium rock formations
6 Years Ago
[D11][#1322] Defined out test code for non master builds
6 Years Ago
[D11] [UI] Fixed potential error on leaving server when death screen Close() is called. Updated Map Icons.
6 Years Ago
6 Years Ago
New tube mesh, shader