256,094 Commits over 3,990 Days - 2.67cph!
[D11] [UI] Quick fix to Death Message on Death Page.
Added UGCItem download stats
Added neck bone to ragdoll layer, removed head bone
[D11] [UI] Death/Respawn Page now fades in and uses Rust logo background.
[D11] [#2582] Flame turret effects disabled on startup
WorkhopList test
Workshop image previews
[D11] [UI] Updated popup texture
[D11] Initial fix for occasionally cutting down a tree that hadn't been added to the FarAwayTreeManager
Horse roadsign armour mesh/textures/materials
Fixed traps and horses clipping through bus stops
[D11][DTLS] Don't stall for a tick when reconstructing a fragmented message. Improves rate of incoming client message handling.
[D11][DTLS] Outgoing message buffer size added to log dump.
Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
Revert accidental manifest change
Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods.
Minor change to chassis settings
new new new new vphysics win32/win64
Chassis fuel tank bugs fixed. Can now properly interact.
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Merge from Main->Vehicles
Move InterpolationHelper to C#
Try to interp flying player movement
Lerp view angles properly
Move player movement replication and interpolation to BasePlayer. DefaultPlayer (basic flying player) uses client side movement replication by default.
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Fixed spawning issues and editor scripts.
[D11][UI] Changes to find/join games
[D11] [UI] Removed various unused textures. Added new Map Icon textures.
Added a second argument to PlayerSelectSpawn, PlayerSpawn and PlayerInitialSpawn - transition - equals to true if the spawn was from a transition. This is used to not reset player poistion and weapons on HL campaign map transitions by default
Fixed player_speedmod not working in singleplayer when it should be (HL2 teleporter sequence for example)
[D11][UI][#2048] Fix for highlight not clearing when deselecting option in options menu
[D11][UI] Changes to ingamecarousel background
Unity Version, New Steam Dlls
[D11][UI][#2584] Fix for NRE when killing an npc with a melee weapon
Renamed and moved scripts. Using GameObjectRef and correct spawning.
[D11][UI] Cosmetic changes to the loading screen.
forest populations progress backup
[D11] [UI] Quick Chat pie wheel can now be closed with the same input that opened it.
[D11][UI] Cosmetic changes to the boot flow
[D11] [UI] Fixed generic loot panels displaying "LootContainer" as the title header instead of just "Loot".
[D11] ReverbTriggerZone fix
[D11][UI] Cosmetic changes to health, hunger and thirst
[D11] ReverbZoneTrigger fixes
Cleaning up old stuff, moving to new wire and shader