197,447 Commits over 4,110 Days - 2.00cph!

8 Years Ago
wip
bot
8 Years Ago
Automated Windows Build #695
8 Years Ago
cutting in alleyway geo and texturing on hex pieces
8 Years Ago
Automated Linux DS Build #695
bot
8 Years Ago
Automated OSX Build #695
8 Years Ago
Automated Linux Build #695
8 Years Ago
Remove debuggy lua stack trace stuff
bot
8 Years Ago
Automated Windows Build #694
8 Years Ago
Automated Linux Build #694
bot
8 Years Ago
Automated OSX Build #694
8 Years Ago
Automated Linux DS Build #694
8 Years Ago
Use a small buffer for map.pack creation rather than allocating enough space for the entire file (lots of people run out of memory here)
8 Years Ago
Updated truck parts, can now swap all items
8 Years Ago
furniture test model added
8 Years Ago
Merge from main
8 Years Ago
Additional profiler samples for BasePlayer.FinalizeTick.Transform
8 Years Ago
Profiler sample stuff
8 Years Ago
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
8 Years Ago
Water jug vm anims, animator, anim events, world model and temp sounds
8 Years Ago
Added shadow cascade transition blending
8 Years Ago
DynamicDOF now is AlwaysEnabled, but checks for Target == null on Tick. Reset override sets Target to null.
8 Years Ago
Clear InteractibleControllers in PlayerController on Reset. DynamicDOF no longer is AlwaysEnabled (confirm this is ok @billowe) DynamicDOF now overload Reset to set Target to null and disable itself.
8 Years Ago
backup/progress rocket crane
8 Years Ago
Added movement curve interpolation to flyhack detection (same as for noclip detection)
8 Years Ago
Fixed players culling when looking over low wall (RUST-1670)
8 Years Ago
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings Tweaked terrain atlas textures max aniso
bot
8 Years Ago
Automated Windows Build #693
bot
8 Years Ago
Automated OSX Build #693
8 Years Ago
Automated Linux DS Build #693
8 Years Ago
Automated Linux Build #693
8 Years Ago
Temporary: Lua stack trace stored in heap for some debugging
8 Years Ago
Progress backup
bot
8 Years Ago
Automated Windows Build #692
bot
8 Years Ago
Automated OSX Build #692
8 Years Ago
Automated Linux DS Build #692
8 Years Ago
Automated Linux Build #692
8 Years Ago
ents.GetCount no longer includes KILLME entities
bot
8 Years Ago
Automated Windows Build #691
bot
8 Years Ago
Automated OSX Build #691
8 Years Ago
Automated Linux DS Build #691
8 Years Ago
Automated Linux Build #691
8 Years Ago
weapon_striderbuster will no longer create excessive amonts of env_sprites when thrown
8 Years Ago
Added new sleep module for bears
8 Years Ago
Wearable fix
8 Years Ago
Effects cleanup Wearable parameters holds a list of stat manipulators
8 Years Ago
Stat.TickOnMinute null check
8 Years Ago
Stats tick their own manipulators
8 Years Ago
merge Stat Simulator rework to main.
8 Years Ago
Stat Simulators are now Assets
8 Years Ago