198,618 Commits over 4,140 Days - 2.00cph!

8 Years Ago
wip
8 Years Ago
Data (validated all goal plans, adding new fields)
8 Years Ago
Fixed UnitDecisionMaker.FilterEntities skipping over alive units
8 Years Ago
Removed load option in console since loading is only allowed on startup now
8 Years Ago
Fuckery
8 Years Ago
Unit decision maker target filtering all goes through the same method, uses a buffer instead of iterating over the source arrays
8 Years Ago
Fixed missing/bad goal plan ref in human/Hunting module AIDesigner debug logs when things are null when loading graph data
8 Years Ago
Added find_self console command
8 Years Ago
better flag filtering
8 Years Ago
Added position / rotation to entity find commands Added find_radius console command (returns info about entities in radius around player)
8 Years Ago
Unit weight tracking is done in the UnitAttachments component Data fixes
8 Years Ago
more highlighting cleanup
8 Years Ago
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8 Years Ago
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8 Years Ago
Fixed ammo not actually being removed
8 Years Ago
refactored out the clear parameter of tile highlighting to a separate function call, removed it from all calls
8 Years Ago
HumanController save
8 Years Ago
Switched map2 tiletset to temple b
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Animation events crap
8 Years Ago
pre-splat
8 Years Ago
Animation state tag logs
8 Years Ago
Cleaning up animator state tag events, item callbacks
bot
8 Years Ago
Automated Windows Build #739
bot
8 Years Ago
Automated OSX Build #739
8 Years Ago
Automated Linux DS Build #739
8 Years Ago
Automated Linux Build #739
8 Years Ago
Missed 1 file
8 Years Ago
Addons Menu - Added tag grouping, and a button to delete all addons. ( With ample warning )
8 Years Ago
backup
8 Years Ago
set IsActive on pickUpEventData when picking up to container
8 Years Ago
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8 Years Ago
created mock building placement test scene created low poly ultimate trim mesh
8 Years Ago
Refactored tile highlight functions into one, tips.
8 Years Ago
Merge from skin_cache
8 Years Ago
Plugins
8 Years Ago
Removed unused prefab instantiate from Skin.ReadDefaults
8 Years Ago
Started buildmode
8 Years Ago
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
8 Years Ago
Can click tip for another
8 Years Ago
Increased tip textbox size
8 Years Ago
added Tips data file and tip text to menu, showing a random tip each time menu is displayed
8 Years Ago
Merge from main
8 Years Ago
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8 Years Ago
Fixed tile ghosting in movement tile highlighting
8 Years Ago
Run skin manifest JSON deserialization in a thread
8 Years Ago
UnitStandardAttackRange can now exclude anchor tile Fixed slasher attacking itself
8 Years Ago
hunting testbox added to menu
8 Years Ago
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