256,089 Commits over 3,990 Days - 2.67cph!
[D11] [UI] Removed unused texture.
boreal forest spawn populations, new better terrain generation
[D11] [UI] Removed old Map Icon sprites and replaced with new sprite.
d11 versions of spawnable populations, reduced by 10%
optimised occlusion culling
[D11][UI] Fixed issue with map remaining open
Skin bundle update (crunch texture compression)
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
Docgen fix after adding asmdef files
Switch build now gets to the level select screen
Vehicle chassis collider fixes
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
Rename BaseModularCar to ModularCar
Rename BaseCar to BasicCar since ModularCar won't inherit from it
Adding WIP trumpet model/mat/textures
UI fixes/polish on branch pending testing.
New compass with evenly spaced notches and no stroke.
UI basic shapes folder & some files.
Unused cleanup.
Reduced tree population by 10%
ParticleSystemIK velocity adjustment (this is very hacky)
[D11] [UI] Interactions with objects in the world are now blocked if holding planner items, with door objects being excluded.
[D11][UI] Altered create new game flow
Options model, blog notifications toggling
[D11][UI] Changes in Front end and in-game carousel transition changes
[D11] [UI] Fixed server list sometimes showing all servers twice when refreshing rapidly.
Re-applied underwater swim fixes
Re-applied optimized water system native path
ai_goal_follow will work in multiplayer for players (by disabling itself and reenabling until a player is found)
Merge fix for env_fade from source-sdk-2013/issues/479
Added the missing ACT_HL2MP_SIT_KNIFE/MELEE2 Lua enums
Gravity Gun no longer updates its effects and poseparameters when not held
Removed a load of stuff from wires
Player.GetWeapons() ensures the output table is sequential and now starts with 1 instead of 0.
Added ENT_AI.IsJumpLegal()
[D11][DTLS] Disconnect message. Should improve the orphan connection situation when terminating clients 'normally'.
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
Do not save selected gamemode across sessions
[D11] [UI] Removed Photo Mode from controls menus.
Viewmodel ironsights, fire, reload anims work when spectating
Fixed mountdepots.txt not using the values at all to decide if a game should be mounted
Copy first keyframe from second to avoid "nothing" at frame 0
Fixed lerp positions being crazy when scrubbing