256,089 Commits over 3,990 Days - 2.67cph!

6 Years Ago
[D11] [UI] Removed unused texture.
6 Years Ago
boreal forest spawn populations, new better terrain generation
6 Years Ago
[D11] [UI] Removed old Map Icon sprites and replaced with new sprite.
6 Years Ago
d11 versions of spawnable populations, reduced by 10%
6 Years Ago
optimised occlusion culling
6 Years Ago
Merge from main
6 Years Ago
bullet, etc
6 Years Ago
[D11][UI] Fixed issue with map remaining open
6 Years Ago
Skin bundle update (crunch texture compression)
6 Years Ago
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
6 Years Ago
Docgen fix after adding asmdef files Switch build now gets to the level select screen
6 Years Ago
Vehicle chassis collider fixes
6 Years Ago
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
6 Years Ago
Test map edits
6 Years Ago
Rename BaseModularCar to ModularCar
6 Years Ago
Rename BaseCar to BasicCar since ModularCar won't inherit from it
6 Years Ago
Prepwork
6 Years Ago
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6 Years Ago
Adding WIP trumpet model/mat/textures
6 Years Ago
Shader additions
6 Years Ago
Unsaved.
6 Years Ago
UI fixes/polish on branch pending testing. New compass with evenly spaced notches and no stroke. UI basic shapes folder & some files. Unused cleanup.
6 Years Ago
Reduced tree population by 10%
6 Years Ago
ParticleSystemIK velocity adjustment (this is very hacky)
6 Years Ago
[D11] [UI] Interactions with objects in the world are now blocked if holding planner items, with door objects being excluded.
6 Years Ago
[D11][UI] Altered create new game flow
6 Years Ago
Options model, blog notifications toggling
6 Years Ago
[D11][UI] Changes in Front end and in-game carousel transition changes
6 Years Ago
sorting out shader.
6 Years Ago
Setting lerping
6 Years Ago
[D11] [UI] Fixed server list sometimes showing all servers twice when refreshing rapidly.
6 Years Ago
Re-applied underwater swim fixes Re-applied optimized water system native path
6 Years Ago
ai_goal_follow will work in multiplayer for players (by disabling itself and reenabling until a player is found)
6 Years Ago
Merge fix for env_fade from source-sdk-2013/issues/479
6 Years Ago
Added the missing ACT_HL2MP_SIT_KNIFE/MELEE2 Lua enums
6 Years Ago
Keyframe loading
6 Years Ago
GameUI.gallery scene.
6 Years Ago
Gravity Gun no longer updates its effects and poseparameters when not held
6 Years Ago
Removed a load of stuff from wires
6 Years Ago
Player.GetWeapons() ensures the output table is sequential and now starts with 1 instead of 0.
6 Years Ago
Added ENT_AI.IsJumpLegal()
6 Years Ago
Timeline saving
6 Years Ago
[D11][DTLS] Disconnect message. Should improve the orphan connection situation when terminating clients 'normally'.
6 Years Ago
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
6 Years Ago
Do not save selected gamemode across sessions
6 Years Ago
[D11] [UI] Removed Photo Mode from controls menus.
6 Years Ago
Viewmodel ironsights, fire, reload anims work when spectating
6 Years Ago
Fixed mountdepots.txt not using the values at all to decide if a game should be mounted
6 Years Ago
Copy first keyframe from second to avoid "nothing" at frame 0 Fixed lerp positions being crazy when scrubbing
6 Years Ago
picked tools