255,834 Commits over 3,990 Days - 2.67cph!
Updated Facepunch.Steamworks
Fixed size/progress of replays recorded in the current session
fixed avatar speech bubble size lerping to the wrong size sometime
disabled more raycaster on the match history entry
Better handling of empty files in remote storage
Getting some buildings in...
More terrain shader optimizations; 5% faster
walls grid0
slider bullet
slider target effect
undid debug no-replay-submission
Merge branch 'master' of SpaceUsurperUnity
bandolier powerup
Merge branch 'master' of SpaceUsurperUnity
Don't turn off occluded instances until they've been occluded for at least 8 frames
Some minor optimisation to occlusion culling (set shader vars by ID not by name)
WIP parallel for job version of ProcessOccludees (commented out for now)
[D11] fix for lockup on xb1
Update Jenkinsfile
Revert "Submit scores even on reset, if duration > 5s"
This reverts commit 0c0197b7299e3240529b974ff2eca696f4147f1f.
Revert "Submit scores even on reset, if duration > 5s"
This reverts commit 0c0197b7299e3240529b974ff2eca696f4147f1f.
[D11] [UI] WIP GameTip optimisations to lower layout and render spikes when animating on/off. WIP Merging of tutorial and base game update in GameTip. Moved various icon assets into shared sprite packing tag. Various changes to VitalInfo and Pinned Recipe to improve layout build times. Optimisations to various HUD elements to prevent larger spikes when updating other elements.
setup all the new prefabs etc.
[D11][UI] Disabled Crafting menu loadout panel on inital load
Fixed stack overflow in RustVerticalLayout
[D11][UI] Disabled elements of inventory that don't need to always be active
increased server browser timeout limit to 90 seconds
fixed bottom button behavior in the squad editor
[D11]Optimised the grass material, removed the normal / roughness / tint material
fixed gradient bug when the rect as a 0 area surface
Fix serialization changes preventing server boot
Indent, RustVerticalLayout
Cherry picked
37505 from hdrp/world_art_revamp
Moved ASE into a local package (testing)
fixed timer bar fading in white during the intro
fixed objectibe panel display in non career match
tweaked intro timing
Remove unused second SingletonComponent
fixed time parameter error in daily challenge score panel
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Fixed Ceiling Turret's shooting sounds and Muzzle Flash
trainyard OOB fix
Scene2Prefab
merge from excavator_fixes
Merge mission branch -> Working
Disable 'AlwaysAnimate' check in standalone builds because it slows down loading times and should have been done at build time anyway
Increase mission rep boost
remove an unnecessary shader var set