255,847 Commits over 3,990 Days - 2.67cph!
Fixed missing play button icons
RustButton resets its styles properly if disabled while pressed
Fixed timeline minute/second display being wrong
[D11] [UI] UI Sprite filtering properties changed to Point where possible (left certain UI sprites on Bilinear to prevent artifacting when moving). Fixed textures that couldn't be crunch compressed due to not being a multiple of 4. Fixed Various UI Texture settings that were inconsistent or not needed.
Fixed reload problems at extremely low FPS
Added gmod_maxammo, defaulted to 9999, affects max carried ammo of players, values below 1 mean use the ammo type's maximum
Disconnect on checksum mismatch
Cherry picked
37573 from hdrp: fixed water system get height NRE
Fixed NRE in water system get height calls before native path was initialized
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[D11] merge from d11 main branch
Improved the "Warning: Tried to set missing key on Dynamic Light object" message to include stacktrace and proper newlines
Added SetDamage input to crossbow_bolt (hl2)
Add client.connection.status command
Handle client disconnect reason (only server timed out for now)
demo.record generates a name if none provided, adds extension only if passed name doesn't contain one
demo.play returns properly on empty filename
Add nameplates to NetTest
Add LocalClient class to deal with anything needing UPlayerController (a single player controller only exists on the local client now, not for every client on server)
BasePlayer has their own ViewAngles on the managed side but uses control rotation locally, this is so server can know player view angles without having a player controller
Orientate test player model with ViewRotation
[D11] [UI] Fixed weapon reloading when opening ammo wheel.
Removed mounting support for Zeno Clash Model Pack as it no longer exists.
net message warnings now contain the net message name they belong to
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Fixed binds not working with cinematic_play and cinematic_stop
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Added Rust.UI.Editor asmdef
#ifdef'd OnValidate
[D11] Added PS4 input switch option to test PS4 inputs in editor.
[D11] re-run texture streaming script to apply flags to all the new hdrp textures, fixes grass on ps4 (not sure why it fixes it sadly)
Should fix import StyleAsset:OnValidate crash
merging moviemaker into hdrp
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[D11][RAYCASTS] Avoid the raycasts for animal footsteps on consoles. Also introduced a fuzzy distance function which eliminates the baggage of the maincamera.distance
TTT: add missing Detective/Traitor weapons to .fgd (#1593)
[D11] [UI] Leaderboards page no longer enabled by default when on frontend (was causing periodic layout rebuilds unnecessarily.
[D11] Packets sent and received added to game server telemetry.
Update burst and mathematics
Updated preview thumbnails for ships
garden bg stars
Merge branch 'master' of SpaceUsurperUnity
hugger, garden bg clouds
hugger stab attack
artillery unit
- Fixes WaitForNextSendTick, so that it always waits correctly for the send. Fixes missions not showing that they've failed if they fail immediately.
- Also fixed NRE if a mission is started with a mission user whose character is null or dead.
Fixed occasional exception when picking up an item
CHIPPY-390: Ctrl+V to watch replay in clipboard
CHIPPY-389: Changed how stage icon borders tint
Remaining statics.
Cull distance pass.
tweaked search button positioning
updated match history panel
HUD (oxygen indicator), more fabricator ui work, fabricator hands out items, oxygen tank