255,834 Commits over 3,990 Days - 2.67cph!
[D11][RAYCASTS] Indirect raycast class to help track where they are all coming from within gameplay.
[D11] [UI] WIP Ammo wheel input fix on Bow weapons as well as Base Projectiles.
Moved LightEx processing to job system
[D11] [UI] Fixed Bota Bag description being incorrect. WIP fix for Quick Chat input not working on PS4.
[D11] [UI] Ammo Wheel fix WIP. Currently triggers both a reload and opens the ammo wheel at the same time. (Still needs prevention of reloading prematurely, AKA only reload on release)
[D11] pull the shadergraph package into our repository...because needed to apply codegen fix for ps4 (see CameraNode.cs, was doing a mtx44 * float3 mul)
delete some unused stuff causing errors that has also been deleted on the main hdrp branch
RustButton can have subtitle
RustText can be autosize vertically
MovieMaker settings headers
Fix duplicate routes being put onto the navigation stack
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
Added TimeOfDay, MotionBlur, Fog settings
[D11] Removed some extraneous server console log output.
[D11] [UI] Profile samples in look at tooltip.
[D11] Non-dev Jenkins builds master with max optimisations
First pass on an exterior ship transit room
Removed ramp from ship transit room
Hooked up exterior transit points on bigger ships
Preview thumbnails
Track when a passenger can't reach a location for future use
Tell mission target character types not to drop items on death
Fixed being able to build props on the walkways between ships
Fixed some props not showing correct build materials during placement
Remove old gpu animator system
Added a few more lot types and a utility to quickly rebuild all the frontages.
Merge fixed Main -> Mission branch
BuildingRoute shows server info too, some style fixes
Team info, sort out some naming issues, bunch of fixes
Fixed NetworkEntity load ordering issue, if PCNonPlayerGangs loaded before NonPlayerGang. Network++.
child/parent bullets
working on fence art
fence polish
Sidebar
TabControl has AllowCloseAll
Added TabControl.Vertical
Text auto size with empty doesn't fuck with the height
TabControl
VerticalLayout becomes Layout
Added RectTransform.Fill()
Kill spawned NPCs on mission end
Remove checkpoint missions for now, until I sort out bugs with multiple players doing checkpoint missions at the same time
Cops shoot at NPCs and zombies instead of trying to arrest them
Partially fixed the prison spam bug
Fixed a couple of potential NREs
Clean up checkpoint icons on failed checkpoint missions
Missions no longer give out free weapons
Adjust time trials, maybe fix checkpoint errors
unlocks now get properly categorized in fabricator menu
Save progression in a different file for debug builds
Fixed replay menu keyboard bindings
Re-implemented home button to skip to the top of a leaderboard
Added D-pad icons
fix mislabeled storm string
fixed overgrowth typo
D-pad icon tweak
some speech
Merge branch 'master' of SpaceUsurperUnity
Fixed ghosts not appearing in time attack
Fixed ghosts not appearing in time attack