255,785 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Added D-pad icons Added background to item button prompt Equipment menu scrolls to selection
6 Years Ago
Don't activate powerup when switching with a bind Items are now sorted by category / name Item binding colour fix Fixed binding items on controller Disabled item binding in replays
6 Years Ago
Disabled mesh compression on all remaining models
6 Years Ago
Subtracted 37426
6 Years Ago
Changed player settings vertex compression mask to include everything
6 Years Ago
Disabled mesh compression and read/write on all excavator-related models
6 Years Ago
MM navbar teardown
6 Years Ago
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6 Years Ago
RustButton toggle mode
6 Years Ago
[D11][UI] Disabled/removed unneeded layout elements in the crafting screen [#2479] fixed crash dragging item
6 Years Ago
reduced building block size
6 Years Ago
Fixed exception when leaderboard is null Selectable menu style tweak Tweaked an editor-only visual bug with stage selection
6 Years Ago
Pickaxe holdtype anims Merge branch 'master' of Citizens update export
6 Years Ago
Toolbar
6 Years Ago
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
6 Years Ago
fixed VS panel position with different screen resolution
6 Years Ago
tweak hover on career league button
6 Years Ago
[D11] [UI] PerformanceUI SetText instead of direct .text setter.
6 Years Ago
Disable wip quick-hover range finding
6 Years Ago
wip
6 Years Ago
Removed Ocean topology from excavator
6 Years Ago
merge from main
6 Years Ago
fixed ME tool panel not closing on exit removed old unused scroll view layout script on all the scrollview
6 Years Ago
healing preview is now pink and doesn't wrongly show it on the healer itself
6 Years Ago
Merge from main
6 Years Ago
TriggerForce baseline
6 Years Ago
Renamed array water get height More optimizations for single water get height Added water height test/profile preprocessor path; disabled by default Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
6 Years Ago
RustWrapper Buttons can auto-resize to text
6 Years Ago
[D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
6 Years Ago
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6 Years Ago
[D11] [UI] Optimisation test debug for performance prefab and HUD improvements.
6 Years Ago
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6 Years Ago
Upgraded to 2019.1.10f1
6 Years Ago
Toggle control
6 Years Ago
ColorEx/VectorEx additions
6 Years Ago
Fix for server NGSS_Directional error
6 Years Ago
server fix
6 Years Ago
[d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
6 Years Ago
Slider fixes
6 Years Ago
progress
6 Years Ago
merge from main
6 Years Ago
Trainyard S2P
6 Years Ago
Excavator now harvests metal ore and not metal fragments
6 Years Ago
Minor edit
6 Years Ago
Adjust bonus item grants in debugging
6 Years Ago
Removed heaps of unneeded rigidbodies
6 Years Ago
Missed one script in previous commit
6 Years Ago
Gang reputation mission prerequisite now working, plus PCNonPlayerGangs edit.
6 Years Ago
Fixed staff door not clipping Some debugging stuff for nearby lookups, halved hunger decay rate Tweaked some AI routines to limit distance travelled
6 Years Ago
Esc menu UI edit