255,785 Commits over 3,990 Days - 2.67cph!
Added D-pad icons
Added background to item button prompt
Equipment menu scrolls to selection
Don't activate powerup when switching with a bind
Items are now sorted by category / name
Item binding colour fix
Fixed binding items on controller
Disabled item binding in replays
Disabled mesh compression on all remaining models
Changed player settings vertex compression mask to include everything
Disabled mesh compression and read/write on all excavator-related models
[D11][UI] Disabled/removed unneeded layout elements in the crafting screen [#2479] fixed crash dragging item
reduced building block size
Fixed exception when leaderboard is null
Selectable menu style tweak
Tweaked an editor-only visual bug with stage selection
Pickaxe holdtype anims
Merge branch 'master' of Citizens
update export
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
fixed VS panel position with different screen resolution
tweak hover on career league button
[D11] [UI] PerformanceUI SetText instead of direct .text setter.
Disable wip quick-hover range finding
Removed Ocean topology from excavator
fixed ME tool panel not closing on exit
removed old unused scroll view layout script on all the scrollview
healing preview is now pink and doesn't wrongly show it on the healer itself
Renamed array water get height
More optimizations for single water get height
Added water height test/profile preprocessor path; disabled by default
Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
RustWrapper
Buttons can auto-resize to text
[D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
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[D11] [UI] Optimisation test debug for performance prefab and HUD improvements.
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ColorEx/VectorEx additions
Fix for server NGSS_Directional error
[d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
Excavator now harvests metal ore and not metal fragments
Adjust bonus item grants in debugging
Removed heaps of unneeded rigidbodies
Missed one script in previous commit
Gang reputation mission prerequisite now working, plus PCNonPlayerGangs edit.
Fixed staff door not clipping
Some debugging stuff for nearby lookups, halved hunger decay rate
Tweaked some AI routines to limit distance travelled