199,398 Commits over 4,140 Days - 2.01cph!
Fixed resource spawn clustering sometimes not working
Fixed AIDesigner regenerating layout in some places where it should not
Hemp is slightly bigger (easier to find)
Resource spawn rule tweaks
Projectile movement uses FixedUpdate
Projectile movement causes less garbage
added steering column to truck and finished steering wheel, added gadgets and dash dials, adding gearbox
Dumb cloud shader fix for buggy drivers (glcore; win)
Fixed black sky reflection when switching water quality
Moved water sim back to regular update; dispersion should take care of time-dep params
Bug fixes for building editor, LOD tints work, extracting mesh.
█ ▍▋▅▅ ▆▌▌ █▇▇▄▅▆ ▅▊▄▇▉██▅▇
!▍ ▇▇▊▅▍▌▍ ▋▅▉
Player, tribe create tinkering
Fixed bug where looking down above water would clip and show ocean floor without underwater scattering
AI Designer tweaks and bug fix with goal parenting
Added new shader level (500) to rainfall that enables soft particle fade
Added convar specnet - if enabled you will be networked when you're spectating. This means that you will hear voice chat, but also means that cheaters will potentially be able to detect you watching them.
AI Designer node storage refactor
Added baked lighting to all player textures - materials should look way better in ambient light now.
Tweaked the skin lookups + materials to compensate for the new textures.
Repositioned female model to better fit the old rig - should fix some of the body limb issues.
Grass uses standard shading + specular / smoothness
Fixed overly bright sand footprints
Removed duplicate / unused footprint assets
Removed unused foliage shader from ancient times
Fixed terrain asset being constantly modified even when nothing has changed
Fixed error when saving blank wall
Added server.idlekickmode
Added server.idlekickadmins
Wood armour pants don't clip through other clothing items
Stripped deprecated tree optimization code
Light test (env refl occlusion)
Fixed local player sometimes holding multiple weapons
Fixed double deploy warning
Fixed errors when running material_zoo scene
Material zoo nighttime parameters
Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
Fixed map overlay not preventing mouse buttons when open
Men have manlier eyelashes
eyelashes use standard shader
Light test 2 (env refl occlusion)
Material zoo AO apply method to post
Fixed missing FPS graph materials in standalone
Signs can be edited by the locker
Signs can be unlocked by the locker
Signs can always be unlocked/edited by admins