199,333 Commits over 4,140 Days - 2.01cph!
More details to rebars nrm
Final cooling tower models/LODs/Collisions/Prefabs
Powerplant update
WIP refactor of stat minipulator data
▍▆▋▌▋▍▄▊ ▅▋▇▇▌▄▍▆█/, ▊▇▄/ ▋▌▄ █▄▄▉█▌/ ▅▇▊▇▊▆▄█▇ ▅█▅▋▊
Automated Linux Build #287
Automated Windows Build #287
Automated Linux DS Build #287
- Added E to equip text to weapon pickups
- Cached the UI camera lookup for pickup UI
- Input is enabled immediately on splash screen and crosshair set visible
- Can still use gamepad but it's not mentioned
- Set steam appid back to FP prototypes so leaderboards will work in build
Fixed other player voice notices showing on HUD
Fixed vitals covering inventory menu
- Reduced speed of patcher glue from 350 to 300
Nuked low quality version of skin shaders; only one full spec level for now
Removing EffectParameters
- Adding a randomised pitch "ow" sound effect when player takes damage. This might get annoying until we have more than one sound.
Added EffectSettingsWrapper, used where data stores a list of effects, for easier property drawer usage
Effects data
NestedEditor attribute / drawer tweaks, added to all EffecSettings fields
Removed old NestedEditor types
█ ▋▇▅▋▋▅ ▉▇▊▅▅ ▋▊▉█▅/▍▋▉/▌█▆▋▌▌▊
Fixed XP notice HUD getting huge
Reduced xp gain particle count
Craft count spacing
Hide uncraftable blueprints (like the key)
Don't allow craft if parent item hasn't been unlocked
Show "parent item needs unlock"
Order locked blueprints by cost
Show child items in blueprint description
Fixed xp particle explosion when spending xp
StatMinipulatorParametersDrawer swishy++
xp.reset works
xp.setlevel works
Windows no longer tries to load non-ttf fonts and crash
Added IMaterial:GetKeyValues
NPCs play default footsteps
Automated Linux Build #288
Merge from effect refactor
resetbp reverts unlocked items to default
Tree and mesh quality in options go up to 200
Tree and mesh qualities > 100 no longer push back the culling distances
Automated Windows Build #288
Automated Linux DS Build #288
added most of the engine and engine parts, window trim, front headlights, front grill and radiator
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
Started work on roads
fixed command line startup
Show locked level on searched icons
Updating the player classes.
Effect/StatMinipulator fixes
this is supposed to have IK on the human feet and rotate the animals on slopes then counter rotate the heads
Disabled effects data validation for the time being
removed can transition to self from some anims
Effects data fixes, ported back actions etc from 4155