199,398 Commits over 4,140 Days - 2.01cph!
Fixed player preview refl probe interfering with global reflections
cleaned up idles and looks and updated avatar postprocessor
Reduced clipping on bone armour pants
Missing FPS graph shaders in standalone
Fix for RUST-681 (needs Scene2Prefab)
Femalehead.02 uses correct lods
Fixed the normals I just broke
Player model eye flicker
Player head faces the right direction, instead of 50% the right direction
Can enter codelock codes with keyboard
Codelock dialog show as stars instead of the code
third person camera doesn't go through stuff
- Ammo boxes and weapon pickup ammo levels are now colour coded with some quick colours
Tribe creation progress, game state/UI cleanup
FOR FUCK SAKE player prefab, fixin fliip and 1 arm shooting
Don't allow spectating self (!)
Parented eyelids to eye bones
Fire light animation and other things
added steeting wheel knobs, air vents, air vent knob things, pedals, more trim, foot plates, moved over radio mic
DOF: if looking at an entity with eyes, focus on them
Console System handles Vector3 properly
Thirdperson:
- rotates around bones, locally
- cambone var defines which child bone to rotate around
- mwheelwheel zooms in and out
- rmb + mwheel changes fov
Fixed stack overflow when ShouldNetworkTo'ing self
dof_blur, dof_aper now saved vars
Start game button on tribe create UI
Rock cull distance tweaks (RUST-626)
Reduced clipping on metal plate torso
waterbucket baseline
waterbarrel
waterball