199,439 Commits over 4,140 Days - 2.01cph!
Added asserts to ThirdPersonReloadSound
Added LOD3 for beanie, bandana, boonie and balaclava
Tweaked waterside rock terrain adjustment
Porting in the goal plan/behaviour chain editor UI
Renamed GoalTreeEditor to AIDesigner
Latest data (in branch before I go away for a couple of days for backup as untested)
Adding folder for Roll Game
Corrugated_c industrial roof textures
created dash and radios etc, working on interior
Debug player model gender
Fixed ragdoll model gender
Fixed issue with multiple players
Added non relay connection
Fixed server disconnects
* Added "collisiongroup" to util.Trace* functions
* Added missing TF2 map icons
Automated Linux Build #283
Automated Windows Build #283
Automated Linux DS Build #283
Agent data stores flat list of AgentGoalParameters objects, with ID for hieriarchy and data lookup
corrugated_d texture set with blending masks and materials ready
material_zoo update
Fixed node delete, I hope
Fixed InfluenceThreadManager editor directives
Cliff mesh variety and visual improvements
increased emission of ceiling lights
Mesh replacement fix (hopefully)
Fixed viewmodel shadow shader errors on legacy opengl
Tinkering with play task triggers
Fixed some layout issues in AI Designer
Fixed chromeheads caused by low shader lod