225,850 Commits over 3,714 Days - 2.53cph!

7 Years Ago
Supermarket loot spawn tweaks
7 Years Ago
Merge from weekend_branch
7 Years Ago
Merge from main
7 Years Ago
Email blog post to mailing list
7 Years Ago
Fixed NRE Latest data
7 Years Ago
Added events for clicking map button for preview and for edit. Bottom squad editor panel now opens/closes depending for edit/preview modes
7 Years Ago
Supermarket final tweaks and polish
7 Years Ago
Can now drag units from the panel onto the board
7 Years Ago
Scale fix. Dragging and release a unit onto a blank tile now works
7 Years Ago
Added mouse input event for left click up NOT over the board area
7 Years Ago
board unit dragging basics
7 Years Ago
Packed hazmat suit materials
7 Years Ago
Downscaled hazmat mask textures
7 Years Ago
Downscaled wood armor and roadsign vest
7 Years Ago
gas_station update gas pump LODs/COLs/ Textures and prefab
7 Years Ago
Added mouse input events for releasing left mouse over a unit or a tile Disabled drag scaling for now moe wip dragging
7 Years Ago
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7 Years Ago
Downscaled heavy plate jacket and pants
7 Years Ago
Packer tools support for 48 and 64 bpp Fixed imageutil savetexture swizzling Fixed compile warnings
7 Years Ago
merged to main
7 Years Ago
merged from main
7 Years Ago
Supermarket cash register
7 Years Ago
Fixed possible Lua error(s) in menu state
7 Years Ago
async Fix
7 Years Ago
Sign up to beta list on signup
7 Years Ago
On send code, join beta list
7 Years Ago
Kill SetVisible on CharacterModel. SetVisibility is king now.
7 Years Ago
Removed print
7 Years Ago
Fixed construction parameters on building materials not being set properly on load
7 Years Ago
Changed character visibility to have three states. Characters that are nearby (currently, within 75m) but not visible to the player can still animate while having some other unnecessary features disabled, meaning their weapons can still play sounds in animation events and so on
7 Years Ago
Added a Go Home ability to units - if they are outside of their territory you can command them to head back to their territory
7 Years Ago
Applied Unit Controller load fix from last week to a Groups entities to fix buildings getting marked as not player controlled on load (buildings in players group but not player controlled was messing stuff up)
7 Years Ago
relative mouse aiming has less rigid radius pattern rotation speed abs; patterns that follow player start aiming at player
7 Years Ago
Added a missing ProtoInclude for PersistedGameEventManagerData
7 Years Ago
Diplomacy component now keeps track of when the last gift was given to another group, and won't give another gift until 24h later
7 Years Ago
Stop NPCs showing money FX for their initial money allowance
7 Years Ago
Added other hl1 maps. Player model clothing shadow settings.
7 Years Ago
Added Controllable ViewLocationOffset to allow changing of eye height
7 Years Ago
Oops Sourcetree is shit
7 Years Ago
Shrink player collider when crouching
7 Years Ago
Added jump input to CharacterControllable
7 Years Ago
Remove jump input binding
7 Years Ago
Player physics uses collision profile and managed shape entity for sweeping
7 Years Ago
patterns can exist until all child bullets have despawned
7 Years Ago
bullet mass refactored some pattern shooting from pixelgroup to stage_bulletpatterns bullets can spawn mirrored/doubled patterns patterns can move their bullets with them
7 Years Ago
Fixed errors in wallhole calculations.
7 Years Ago
stage bulleteffect handler bullet keyframe effects, repel player/bullets
7 Years Ago
Cling to ladders and dismount with jump
7 Years Ago
Fixed multiplayer entity creation
7 Years Ago
ClassLibrary stores and compares type.FullName