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Disable lod on weapon world models. Don't let a null entity trigger a pickup.
Oops
adding texture sets gas_station_trims, metal_ceiling
materials, texturing WIP, level update
tweaked keyboard button icons
Changed PLAY REPLAY to WATCH REPLAY
Updated crosshair
Merge branch 'master' of SandboxGame
Inventroy package has physics
Leaderboard layout tweaks
Pistol and mp5 viewmodel assets. Fixed skeletal mesh entity adding anim sets when it should be replacing.
Merge branch 'master' of SandboxGame
Added button prompt icons that change dynamically
Added ClassLibraryAttribute.Alias
Random Spawnpoints
Increased deadzone when detecting leaderboard navigation
Up / down navigation in leaderboards can now auto repeat
Added overall percentile text
Deathmatch player has base fov of 120 because it's not an fps if it's below 120
Inventory package takes players ammo inventory. Ammo is added to players ammo inventory when package is picked up.
support for LESS
Merge branch 'master' of SandboxGame
Radial explosion force
Merge branch 'master' of SandboxGame
Dead player's ragdolls now also inherit the player's color and rendermode, just like they do skins, bodygroups and material override.
Game Depot System will no longer try to check if folder of mountable games exist - too unreliable, now uses SteamAPI instead
Better support (Dupe/Saves tabs) for low screenrez
Better support for lower screen resolutions (1152x864 and lower)
Hope MyGet still has 3.5 SDK
Added Qucik Tool Search feature to all Tool Tabs in spawnmenu
Added quick tool search
Improved error handing for spawn menu search ( still need to find out
why icon is nil sometimes in the first place )
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Added engine.ServerFrameTime
diamond symbol in overall scoreboard
added music processor
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
made leaderboards a little bigger
Made leaderboards a little smaller
Started working on replacing the pause menu UI
Overall leaderboard now changes type to match level leaderboard
Added column headings to overall leaderboard
tweaked tentacle green bullets
fixed pxc.renderposition for child pxcs
Draft version of overall leaderboard
Merge branch 'master' of SpaceUsurperUnity
octopus spread burst sfx, fixed sfx source spread
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Update project files, add test for recent issue, also fix NRE in DelegateTest7 because ctor didn't assign all fields
Changed how editor scores aren't submitted
Got version1 of roofs, floors, ceilings, overhangs...
Added Combine Shotgunner skin to the Combine Soldier player model
Fixed busted command generation when holding containers