224,002 Commits over 3,684 Days - 2.53cph!
Updated Facepunch.Steamworks
Added HighscoreManager, now calculates overall rank for players
Updated preset editor to be actually functional
Updated preset editor to be actually functional
Calls on an unresolved leaderboard are deferred
Applies to:
* AddScore( bool onlyIfBeatsOldScore, int score, params int[] subscores )
* AddScore( bool onlyIfBeatsOldScore, int score, int[] subscores = null, AddScoreCallback onSuccess = null, FailureCallback onFailure = null )
* AttachRemoteFile( RemoteFile file, AttachRemoteFileCallback onSuccess = null, FailureCallback onFailure = null )
* FetchScores( RequestType RequestType, int start, int end, FetchScoresCallback onSuccess, FailureCallback onFailure = null )
fixed stupid out of range error
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.
merge interaction fixes to main (because I suck at branches)
Interaction desires now transfer their blackboard to the new behaviours (should fix interactions from desires just constantly breaking)
Fixed import settings for spec and smoothness terrain source textures
fixed scene with loadout UI stuff?
Don't return invalid pointers from object map
Fixes "Invalid object in GC" crash
Craft & building window scrollbar improvements
Updated Facepunch.Steamworks
Updated Facepunch.Unity
Updated Facepunch.System
Removed old exception reporter
Updated Facepunch stuff
f3
Added `throwIfNotFound` param to StageID.Get(typeName)
Added a filter to the spawn tab of the debug tool
Campfire percentage display should now show correct value based on all inputs in fire, not just the current input
Party overlay now shows a different icon based on the units party role
Fixed UnitCollections getting visible knowledge overlay widgets
First pass on a more springy zoom model for the Follow camera (still has issues)
tweaked octopus bullets
player visual locator
fade out player locator on death
Fixed units not being able to move after wearing a piece of clothing (InStationaryState on Animation component was being left on after an Animator rebind)
Env settings & scene stuff
Fixed error in packed texture asset postprocessor
Fixed tribe create missing post
Fixed camera modules not being properly enabled
Fixed some Singletons fucking OnEnable
Camera modules are now mono behaviours with scriptable obj profiles, input moved to static PlayerCameraInput