223,462 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Save
7 Years Ago
Various
7 Years Ago
backup
7 Years Ago
more
7 Years Ago
Various UI
7 Years Ago
Level 4 fleshing out, Switch triggers, detection fail condition timeouts
7 Years Ago
Added a note to explain things
7 Years Ago
more
7 Years Ago
more
7 Years Ago
More fixes to player commanded movement. Re-enabled movement speed AI
7 Years Ago
Various console/terminal stuff (connect to and control devices)
7 Years Ago
More movement WIP temporarily disabled movement speed AI to test this
7 Years Ago
skin approval stuff
7 Years Ago
skin approval icons
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Renamed some ModeDisplay child objects (and their references in animation) Added UIMatchMode to ModeDisplay which gets called with the current game type UIMatchMode items are split into generic and mode specific values in code
7 Years Ago
merge from main
7 Years Ago
Player commanded movement fixes WIP
7 Years Ago
more ai work
7 Years Ago
▆▅▍▅▊█ ▉▄▍▅ ▍▉▋▊▇▍
7 Years Ago
Mode UI wip
7 Years Ago
Tree colliders count as grounded in the server side player movement checks Consumable items try to go straight to belt when picked up Stackable items prefer item containers that already contain other items of their type when picked up
7 Years Ago
Implemented a better gravity beam, with some next level code i did myself (probabaly best thing i coded yet tbfh) work perfectly now, just need to add some nice sfx and a cool beam color to it. Also igot rid of the noob gui shit and have scores and ui going staright to ui text now.
7 Years Ago
Viewmodel source update to latest rig
7 Years Ago
Fixed double click jogging
7 Years Ago
rerefixed locomotion a nims
7 Years Ago
Fixed prop spawn mismatch between client and server.
7 Years Ago
ui doc
7 Years Ago
battle ui doc UIBattle now listens to game created event
7 Years Ago
added MatchType enum to gameinfo/protobuf/match definition
7 Years Ago
Adjusted maxrpcspersecond default value (now 200)
7 Years Ago
Server compile fix
7 Years Ago
Added instancing support to foliage displacement pass
7 Years Ago
Removed accidental zombies mode. Version++
7 Years Ago
Fixed player start pos/rot not being properly set
7 Years Ago
Test fix for team order Version++
7 Years Ago
Layer fixes
7 Years Ago
Physics matrix
7 Years Ago
Disable Level on fail conditions
7 Years Ago
Throw with F
7 Years Ago
Fixed bad sphereCast radius
7 Years Ago
Fixed held objects being culled by camera
7 Years Ago
Various Merge branch 'master' of CyberBastards Controller improvements, held object collisions
7 Years Ago
tweak CP position
7 Years Ago
7 Years Ago
Hooking more stuff up to the crime manager
7 Years Ago
Fixed cursor being invisible when returning to menu Fixed Sensor not using proper layermask Improved robot AI responsiveness, code consistency Scene & prefab save
7 Years Ago
vdf
7 Years Ago
slowmo added and ui improvements