223,462 Commits over 3,684 Days - 2.53cph!
Level 4 fleshing out, Switch triggers, detection fail condition timeouts
Added a note to explain things
More fixes to player commanded movement.
Re-enabled movement speed AI
Various console/terminal stuff (connect to and control devices)
More movement WIP
temporarily disabled movement speed AI to test this
Renamed some ModeDisplay child objects (and their references in animation)
Added UIMatchMode to ModeDisplay which gets called with the current game type
UIMatchMode items are split into generic and mode specific values in code
Player commanded movement fixes WIP
Tree colliders count as grounded in the server side player movement checks
Consumable items try to go straight to belt when picked up
Stackable items prefer item containers that already contain other items of their type when picked up
Implemented a better gravity beam, with some next level code i did myself (probabaly best thing i coded yet tbfh) work perfectly now, just need to add some nice sfx and a cool beam color to it. Also igot rid of the noob gui shit and have scores and ui going staright to ui text now.
Viewmodel source update to latest rig
Fixed double click jogging
rerefixed locomotion a nims
Fixed prop spawn mismatch between client and server.
battle ui doc
UIBattle now listens to game created event
added MatchType enum to gameinfo/protobuf/match definition
Adjusted maxrpcspersecond default value (now 200)
Added instancing support to foliage displacement pass
Removed accidental zombies mode. Version++
Fixed player start pos/rot not being properly set
Test fix for team order
Version++
Disable Level on fail conditions
Fixed bad sphereCast radius
Fixed held objects being culled by camera
Various
Merge branch 'master' of CyberBastards
Controller improvements, held object collisions
Hooking more stuff up to the crime manager
Fixed cursor being invisible when returning to menu
Fixed Sensor not using proper layermask
Improved robot AI responsiveness, code consistency
Scene & prefab save
slowmo added and ui improvements