221,919 Commits over 3,653 Days - 2.53cph!
Fixed out of range in SelectedInteractableIndicator
Tweaked settings for sleep ai.
Server tags add
Web layout section
Various debug options use editor prefs
GUI save
GUI back to overlay mode, positional crap.
GPV slot logging fix
Fixed a bunch of UI positioning issues cause by change to screen space camera mode
GPV slot debugs failed comparison scores
Add GPV score to the Agent Behaviour editor.
Increased interval between lightning strikes during storms
Take goal score into account when calculating goal plan variant score.
Agent+DecisionMaker "Update X Among Best In Heap" methods return bool, allowing for cleaner breaks out of "Find Best" loops
User nicknames
Try to set page name on blog entry, fix some common mistakes
Show progress bars when uploading
Added some comments to Agent+DM.
DecisionMaker.ScoreGoals no longer needs to test module validity for each goal, as module conditions are evaluated earlier
Goal priority implementation re-introduced, works the same as GoalPlans
can now cycle through any available graphs.
added kills per round graph generator.
When gathering elements among the best in heap (within deviation threshold), make sure we do the calculations right!
game graph generators now stored in a dictionary, all are processed once at start of graphs page, can now be shown individually by type with Show(GraphType)
continue button now hide awards panel, show graphs panel on first click, then exits match on 2ndclick
working on trimming the truck
Added sleep need consideration to Sleep anywhere goal plan (since GPV doesn't use Goal's score at all, GPs for Sleep needed to take the need for sleep into consideration (which they didn't have to before when just competing internally).
Added mumbles (Freesound CC0, edited)
Added phone auto (CC0 licenced from Freesound, with some cutting and cleaning up)
base match graph class with process/show
Unit knowledge storage stores dict of entities by type to reduce number of entities we filter through during DM