224,637 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Scene Lighting Driftwood isn't wetter than the surrounding terrain
7 Years Ago
SatelliteUnit now loads asynchronously Can now rotate Pxcs before they load, Tentacle stage now loads asynchronously
7 Years Ago
AI emotes abuse
7 Years Ago
removed old fps counter
7 Years Ago
Compile fix
7 Years Ago
Scene stuff Light tweaks.
7 Years Ago
move-attack AI now checks if the unit can actually move and attack :D fallback move AI option now picks random unit
7 Years Ago
WIP tree felling tech
7 Years Ago
adjust kill feed row spacing
7 Years Ago
new kill feed
7 Years Ago
Serialization fix
7 Years Ago
art stuff
7 Years Ago
LOD scripts take distance mode (XYZ or XZ) - useful for lifts
7 Years Ago
Robot stage now uses async loading
7 Years Ago
More UI work
7 Years Ago
Working on async stage loading - done for Octopus
7 Years Ago
Utility functions
7 Years Ago
Fixes Compile fix Analytics start
7 Years Ago
Split a bunch of editor bits into files, fixed some issues with reflection utill and caching of EntityComponent drawers
7 Years Ago
Baked more vertexpro bs to assets Launchsite scene update
7 Years Ago
Adjusting lift destination height
7 Years Ago
trimmed up beep truck rear, added finished window shader need to fix material issue on beep truck
7 Years Ago
launchsite lifts placement for test
7 Years Ago
Lift saves and loads the current floor
7 Years Ago
prefab, manifest
7 Years Ago
renamed a prefab
7 Years Ago
Lift prefabs, manifest
7 Years Ago
more
7 Years Ago
Warehouse occluder Rocket factory occluder
7 Years Ago
More UI updates.
7 Years Ago
Fixed WorldManager.Load loading scenes multiple times Fixed an issue with weather loading Fixed some shitty init order stuff with World/Zones, needs more work tho
7 Years Ago
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
7 Years Ago
hapis stuff
7 Years Ago
WorldManager.UnloadZones cleanup
7 Years Ago
EntityManager typo
7 Years Ago
More
7 Years Ago
Cleanup
7 Years Ago
Cleaned up how we save and load zones/scene names (delete your saves) WIP Dispenser spawn modes WIP
7 Years Ago
Removed old webapi stuff
7 Years Ago
Launchsite scene2prefab
7 Years Ago
Fixed Zones ticking before they've been fully initialized
7 Years Ago
Additional warehouse LOD Support beam LOD/COL/Prefab Fixed door scaling Ground pipe hole LOD/COL/Prefab
7 Years Ago
Updated gang list ui
7 Years Ago
Reduced wind on creeping plants
7 Years Ago
Added TOD_ColorGrading
7 Years Ago
Web traffic graph
7 Years Ago
wip
7 Years Ago
Manifest
7 Years Ago
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
7 Years Ago
Fix (?) for unitview tag change when a unit kills itself Shitty placeholder code to get AI triggering stuff so I can start working on AI helper functions