198,745 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Updated effect prefabs
10 Years Ago
Put back code removed from merge Fixed sound length issue
10 Years Ago
- Loose Cannon placeholder effect scale in tweak
10 Years Ago
- Fix for item models not loading correctly when entering a level
10 Years Ago
Fixed river shader going over interpolator limit
10 Years Ago
Touched ocean and river shaders.
10 Years Ago
Baseline
10 Years Ago
Updated ocean mesh with more border rings, ring spacing modifications for higher distant fog accuracy Added support for global fog in water and rivers for more seamless integration
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10 Years Ago
Automated Windows Build #137
10 Years Ago
- Assigned weapon models to the current weapon defnitions
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10 Years Ago
Automated Linux DS Build #136
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10 Years Ago
Automated Windows Build #136
10 Years Ago
Fixed a possible crash issue caused by global NW2Vars Entity:GetNW2VarTable now returns the type associated with each value as well Added bounds checking to render.GetScreenEffectTexture Scripted NPCs and Nextbots now support the following clientside hooks: Initialize, Think, Draw and DrawTranslucent
10 Years Ago
Desire tweaks
10 Years Ago
- Loose cannon now has 1-2 damage range
10 Years Ago
- Added a new weapon, Loose Cannon. Assault blaster weapon with burst spread fire. - Weapon definitions now has access to launcher offset values
10 Years Ago
more rigging work, backup before I possibly break everything
10 Years Ago
- Merged all the item/equipment changes back to main
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10 Years Ago
Automated Windows Build #135
10 Years Ago
Force rebuild
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10 Years Ago
Automated Windows Build #134
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10 Years Ago
Automated OSX Build #134
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10 Years Ago
Automated Linux Build #134
10 Years Ago
I forgot to enable the previous patch. Here we go again!
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10 Years Ago
Automated OSX Build #133
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10 Years Ago
Automated Linux DS Build #133
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10 Years Ago
Automated Linux Build #133
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10 Years Ago
Automated Windows Build #133
10 Years Ago
Proper alpha blending for Awesomium panels.
10 Years Ago
merge from main/sound-initial-implementation
10 Years Ago
Add .DS_Store and ableton's .asd files to ignore.conf
10 Years Ago
Initial sound implementation. Generic footsteps. Generic racket sounds. Ball sounds. First pass at lava court ambience.
10 Years Ago
WIP
10 Years Ago
Added terrain specular gloss control per-splat (requested by Petur) Updated shaders to 5.3.1; added normal encoding aware deferred reflection shader override Merged in speedtree shader fixes from Rust Merged in water2 updates from Rust (wip; global fog support pending) Added initial fog support for transparent surfaces (shader mods later) Changed sky dome probe reflection culling mask on TOD profiles to sky-only (was breaking water refls)
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10 Years Ago
Automated OSX Build #132
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10 Years Ago
Automated Windows Build #132
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10 Years Ago
Automated Windows Build #131
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10 Years Ago
Automated Linux DS Build #131
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10 Years Ago
Automated Linux Build #131
10 Years Ago
That wasn't very cross platform of me.
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10 Years Ago
Automated Windows Build #130
10 Years Ago
Added command line option to cause BAssert to dump (Windows only) I have faith in you, Linux DS
10 Years Ago
- Can now set an effect prefab per weapon definition to be used as a muzzle/firing flash
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10 Years Ago
Automated Linux DS Build #129
10 Years Ago
- Weapon definitions now have link to projectile prefab and launchers initialised from a weapon use it instead of projectile name.
10 Years Ago
- More item reworking
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10 Years Ago
Automated Windows Build #129
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10 Years Ago
Automated OSX Build #129
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10 Years Ago
Automated Linux Build #129
10 Years Ago
Fixed GMPublish Linux link order Added loading bar text when waiting for Steam auth