241,191 Commits over 3,867 Days - 2.60cph!

8 Years Ago
refined metal added to double toptier door cost
8 Years Ago
large furnace no longer placable in water
8 Years Ago
Save
8 Years Ago
weapons that drop from players hands are now eligable for ownership transfer when picked up ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
8 Years Ago
Merge from 5.4b22
8 Years Ago
More b25 shader updates, including a standard core shader change that reduces alu
8 Years Ago
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo tssaa: feedback param tweaks
8 Years Ago
Roof access.
8 Years Ago
Merge from main
8 Years Ago
latest art
8 Years Ago
Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
8 Years Ago
Fixed viewmodel shadows going crazy after disabling temporal-aa
8 Years Ago
Faster Build v2
8 Years Ago
Voice convars and flags.
8 Years Ago
- Asteroid tileset test room changes. Disabled larger rooms, removed some of the extra filler stuff.
8 Years Ago
- Vacuum enemy nerfed a bit - Tweaks to flows
8 Years Ago
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8 Years Ago
Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
8 Years Ago
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8 Years Ago
airfield work backup Tower antena models/LODs/COLs/Prefabs
8 Years Ago
Fixed shader error for server build
8 Years Ago
Fixed water fog dithering causing it to be ligher than it should
8 Years Ago
- Added some more asteroid test rooms and added brush b variety to others - Rebuilt asteroid tileset/prefabs
8 Years Ago
small water catcher tap collider
8 Years Ago
Reduced temporal-aa jitter at shore at near co-planar intersections Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
8 Years Ago
Voice chat
8 Years Ago
debug stuff for ownership
8 Years Ago
vm crossbow source update
8 Years Ago
FX material tweaks
8 Years Ago
Console system to its own library
8 Years Ago
Console system to its own library
8 Years Ago
crossbow reload anim length now matches ironsight start point
8 Years Ago
Normalized desire consideration
8 Years Ago
PlayerController command handling clears player created desires for the selected Unit unless if shift modifier is used
8 Years Ago
Removed unused behaviour settings refs in PlayerController+Units
8 Years Ago
Added maincamera script to apply ambient and camera frustum shader params (fix for missing ambient light) Fixed skydome light layer mask to include transparent FX (fix for missing direct light)
8 Years Ago
Fixed painted images not saving correctly Added Sqlite/byte/memorystream tests
8 Years Ago
removed random prefabs/models fomr greenbox
8 Years Ago
Helk'd it, left a buunch of Debug.Log's in the code
8 Years Ago
human anim eat with bool isEating
8 Years Ago
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
8 Years Ago
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
8 Years Ago
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
8 Years Ago
Fixed TimeWarning disposal profiler situation Moved netgraph to Rust.UI
8 Years Ago
airfield work backup
8 Years Ago
made dodge dodge less far
8 Years Ago
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8 Years Ago
Actual fix for temporal-aa black cancer + tiny alu opt
8 Years Ago
ProjectVersion / ProjectSettings b25 auto updates
8 Years Ago
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)