241,176 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Merged from Equip and Stow branch.
8 Years Ago
Merged from main.
8 Years Ago
Fixed data parameter id collision between stow equipped item and jog to sneaking range (goal plans). We now use Guid to generate a random number for the next data parameter id (and downgrade that 128bit number to 32bit for now...)
8 Years Ago
Editor code was making the panda sad.
8 Years Ago
Fixed perception range condition
8 Years Ago
BehaviourChainElement generates descriptive text Updated descriptions for many Abilties and Interactions Removed the Breeding module from humans
8 Years Ago
Yet another merge from main
8 Years Ago
Fight Common/Combat/Offensive/Fight Goal having a bad condition
8 Years Ago
We mergeth yeteth again!
8 Years Ago
Fixed Humam/Combat missing blackboard read
8 Years Ago
- Area definitions can now specify the order they're played in - game now actually plays the areas in order, not just the hardcoded one
8 Years Ago
Merged from main.
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
Cleanup.
8 Years Ago
Naming scheme.
8 Years Ago
Damage files.
bot
8 Years Ago
Automated Linux DS Build #381
bot
8 Years Ago
Automated Windows Build #381
bot
8 Years Ago
Automated OSX Build #381
8 Years Ago
Small eye tweaks. Reintroduced slightly different spec as a test. Made the blink actually proper instead of upside down.
bot
8 Years Ago
Automated Linux Build #381
8 Years Ago
* Moved "%s has Door model (%s) with no door_options!" to developer 1 + Tiny GitSync + Updated backgrounds
8 Years Ago
Save
8 Years Ago
Fixed SetCombatTarget not setting Desire.PlayerCreated correctly
8 Years Ago
Combat AI cleanup
8 Years Ago
FOR FUCK SAKE asteroid adding collision/minimap FOR FUCK SAKE rebuild asteroid rotoz tile FOR FUCK SAKE asteroid room, fiuxing issue, adding ramdomness FOR FUCK SAKE removing old tileset cleaning asset
8 Years Ago
Compile fix
8 Years Ago
More Desires stuff, partial revert to allow pre-created desires to be directly added
8 Years Ago
Desire data assingment fixes
8 Years Ago
Desire momentum drain rate is slower for player created Desires Fixed ActionConstructBuilding not de-registering the Unit as an active builder on break
8 Years Ago
More Desires tweaks
8 Years Ago
Desire creation consistency/tweaks Fixed Ability:Flee not removing flee flag at end of ActionChain
bot
8 Years Ago
Automated Linux DS Build #380
8 Years Ago
Items/Building and Warmth AI Module tweaks, mostly weighting
8 Years Ago
Tooltip tweaks
8 Years Ago
Minor ItemDesire.CanBeFulfilled tweaks
8 Years Ago
Split up combat AI into a few seperate modules. Put player command related behaviours in their own module, only used by humans
bot
8 Years Ago
Automated Windows Build #380
bot
8 Years Ago
Automated OSX Build #380
bot
8 Years Ago
Automated Linux Build #380
8 Years Ago
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8 Years Ago
Some more assets got saved when I exited Unity.
8 Years Ago
Starting to get some decent results.
8 Years Ago
Somewhat fixed approaching combat targets
8 Years Ago
More work on item management. Feels like this should really be something we deal with in parallel to a lot of other shit. Still 'Feel Threatened' doesn't behave just the way I'd prefer, but slightly better, perhaps...
8 Years Ago
Remade combat AI module graph
8 Years Ago
Working on getting Unit to properly feel threatened when it should. Not quite there yet...
8 Years Ago
Added perception range condition and jogging when too far away from target to bother sneaking
8 Years Ago
Fixed AIDesigner showing override names for beahviours in Add Element drop down