241,137 Commits over 3,867 Days - 2.60cph!
Added a trigger that listens to Interactions
Work on herbivore behaviour and territory.
Re-adding these one by one until we see which specific script is breaking things. MusicClip first!
Added logs for player creation.
Testing code removal one more time to make sure it wasn't a fluke last time it worked.
fixed windows and lod pop
Updated loot panels to header align on the left
Added itemdef.panel (created on right of inventory menu when item selected)
Right side of inventory menu scrolls
Can view and edit text on note item
Removed itemdef.unlockedSkins (unused)
Rebuilt RustBuilder
updated spear throwing source ( removed aiming hand)
Stopped corpses from vanishing when cooked
Score for DM, weight and confidence for Goals and GoalPlans is now held in the module data wrapper types, rather than the Goal/Plan params data.
Can craft item if it's marked as NeedsSteamItem, doesn't have a SteamItem but does have an unlocked skin(!)
DC IsGoal/IsGoalPlan tweak
Hide/force true "Score for DM" flag on Behaviours
DSE scoring only applies weight and confidence mulipliers to Goal and GoalPlans, not behaviours.
More prefab updates, collision matrix cleanup (projectiles no longer hit Resources layer)
Owner UI shows "others" if too many owners
Fixed Owner UI blocks being too narrow if fraction too low
sign posts removed from tech tree (steam items only)
boonie hat, bandana, and ballcap also steam items only ( no stats anyway )
renaming files and new atmos piece
fix for RUST-1114 Thrown items merging will calculate ownership incorrectly
CookCorpse completes when corpse is cooked. Imagine that.
SmartObject NRE catch
Ragdoll update util fixes, prefab rebuilds
Fixed tutorial triggers being able to trigger the wrong task
Show XP overlay on blueprint buttons as red if can't afford
Emphasise that blueprint is locked/unlockable in item panel
Make it clearer that unlock button is a button
Update phrases
Show XP on unlock notification
UnitViewUtility tweaks
HItbox always sets collider to convex
Rebuilding prefabs...
RUST-1099 UI effect notices are not dismissed on disconnect
RUST-23 Crafting UI doesn't reset on reconnect
RUST-1103 Ownership displays 0% in some situations.
added unit dead state to human dying so ragdolls happen immediately