241,032 Commits over 3,867 Days - 2.60cph!

8 Years Ago
updated path widths
8 Years Ago
made stone throwable and made the correct animation play
8 Years Ago
- Fixed loads of runtime warning spam that's started recently
8 Years Ago
Group+Stats also sets average max values for Vitals MusicManager changes current mood based on average Player Tribe Mood stat value VisualFX support for particles simulated in unscaled time VisualFX support for non-entity bound things PlayerController uses VisualFX for click/move orders
8 Years Ago
- Lots of changes to room prefab building tool. Fixed stuff and should be good now.
8 Years Ago
- Deleted Particle Playground
8 Years Ago
added dummys to greenbox
8 Years Ago
TutorialManager - >PlayerTutorialManager Hide old spawn data from UnitSettingsEditor
8 Years Ago
more
8 Years Ago
added dummys for combat testing
8 Years Ago
- WIP (fucked) room building tool updates
8 Years Ago
Conditions and Considerations must define their EvaluationTargetTypes property in code, no longer defined in data Selectors no longer take an EvaluationTarget param in their Query method
8 Years Ago
FOR FUCK SAKE room script to setup floor for minimap render FOR FUCK SAKE room prefab
8 Years Ago
anim tweaks
8 Years Ago
Fix for invisible materials in empty scenes
8 Years Ago
Patrol helicopter server gibs entity bounds
8 Years Ago
Mortar (need to check shader - it goes invisible when applied)
8 Years Ago
Fixing some material import settings (as discussed with Vince)
8 Years Ago
Merged
8 Years Ago
Melee distance padding tweak
8 Years Ago
Merging update for Hapis/Savas islands
8 Years Ago
updated
8 Years Ago
renamed
8 Years Ago
FOR FUCK SAKE rotorz tile for minimap FOR FUCK SAKE teleport fx, removing loop
8 Years Ago
Tags and Behaviour Groups
8 Years Ago
pondering first pass
8 Years Ago
Cursor stuff (isn't great yet because reasons)
8 Years Ago
Added death activity triggering and modified kill deer trigger to listen for this.
8 Years Ago
Looks like tutorial stuff is working now. Updating for better testing.
8 Years Ago
Desire + data tweaks
8 Years Ago
Desire condition and filtering improvements Cleanup pass on all DSE content eval target settings
8 Years Ago
Filters
8 Years Ago
Moving shared functionality between various task widgets into base functions.
8 Years Ago
Dispenser fixes
8 Years Ago
Dispenser replenishment tweaks
8 Years Ago
Fixed errors on tribe create UI screen
8 Years Ago
TakeFromDispenser.OnMinute event listener removal
8 Years Ago
Minor selector/desire tweaks
8 Years Ago
harvest params
8 Years Ago
Food at greenbox spawn
8 Years Ago
Resharper temptaes updated
8 Years Ago
Considerations refactored to use single class
8 Years Ago
Conditions refactored to use a single type, like Actions earlier White move orderf FX
8 Years Ago
...filtered so that you can actually read them
8 Years Ago
Written PH icons for effects
8 Years Ago
AI data pre condition refactor tweaks
8 Years Ago
Made the game good
8 Years Ago
UnitView root capsule collider is trigger
8 Years Ago
Action.ConstructBuildingSettings state handling
8 Years Ago
Only spawn one FX per player move command, regardless of selected units count Random unit destination in radius is scled by number of units