241,040 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Fixed regular gamespeed controls not overriding editor timescale
8 Years Ago
More timescale good things
8 Years Ago
Exposed timescale adjustment smoothing
8 Years Ago
Expose timescale adjustmente on PlayerTimeControls component, reduce by 75% when timescale is < 1f
8 Years Ago
Removed timescale debug
8 Years Ago
Added manual timescale control using -/+ keys (numpad too) Fixed issues with animation params and movement state not being properly synced up (don't fire destination reached callbacks in navigation until we're absolutely not moving)
8 Years Ago
added 5m high glitch anim to replace whatever anim you're not sure is playing or not
8 Years Ago
Metas
8 Years Ago
Save
8 Years Ago
TriggerSettings.GetUsageCount impl ConditioNSettings.GetUsageCount mad LINQs bruh
8 Years Ago
Fixed AIDesigner not always serializing database asset
8 Years Ago
updated.
8 Years Ago
Some merging
8 Years Ago
FOR FUCK SAKE EnemyAbilityShield removed PP fx and added forcefield fx/tweak forcefield script and shader
8 Years Ago
Started on proper effects
8 Years Ago
Effect Trigger toggle in DebugTools Settings tab
8 Years Ago
Debug sidebar tweaks
8 Years Ago
Effects above stats in debug sidebar
8 Years Ago
Fixed VisualFX unscaled time support Fixed Wait Action not randomising Set default EntityManager ms budget to 2 UnitInfoWidget text tweaks
8 Years Ago
ClickOrder VisualFX on prefabs, Player prefab updated
8 Years Ago
Fixed zero scaled visual FX
8 Years Ago
Fixed UnitEffectsWidget not storing Effect refs :|
8 Years Ago
UnitEffectsWidget reworking
8 Years Ago
Fixed issues with duplicate behaviours and effects in UnitEffectsWidget and UnitBehaviourWidget Added profiler hooks for Effect Trigger evaluation
8 Years Ago
Effects
8 Years Ago
Combat twaeks
8 Years Ago
Programming, how does it work?
8 Years Ago
Fixed arrows not being correctly parented to the hitbox they hit Only turn to face attackers when recieving a melee hit
8 Years Ago
Deer ragdolls
8 Years Ago
Fixed some nulled music refs and added NRE catch to MusicManager.PlayClip
8 Years Ago
Projectile attachment tweak
8 Years Ago
Merge from hitboxes
8 Years Ago
Fixed shit apparently
8 Years Ago
Hitbox importer
8 Years Ago
Merge from main
8 Years Ago
Combat editor improvements Hitboxes implementation WIP
8 Years Ago
- Timeslow shield ability tweak - Deleted Particle Playground... again ?
8 Years Ago
Replaced deprecated calls to RenderTexture.isCubemap Moved process GPU device requests call to MainCamera.cs Added "terrain.atlasmipfix" and "terrain.basetexcomp" commands to disable all native gfx api calls (only pvt and these two features use them) Added comments regarding terrain.* commands to ConVar.Terrain script
8 Years Ago
latest data, human anims, combat dummy, deer HIT boxes
8 Years Ago
updated deer with HIT_ boxes childrenated to bones
8 Years Ago
Event music can now be looping or one shot
8 Years Ago
road tile prefabs updated
8 Years Ago
more edits ffs
8 Years Ago
new game music edit
8 Years Ago
Reworked ActivityData and tweaked activity triggers. Tweaks to tutorial task system
8 Years Ago
tarmac added
8 Years Ago
updated meshes and prefabs
8 Years Ago
turned off triggers I accidently left on
8 Years Ago
added the mask back so the spear throw gets the animation info for the itm bone
8 Years Ago
'new game' theme variation