240,836 Commits over 3,867 Days - 2.59cph!

8 Years Ago
Mountain splat maps
8 Years Ago
player preview source updates
8 Years Ago
bulding mats to terrain
8 Years Ago
white box floor
8 Years Ago
Fudged some numbers to make shot leading work pretty well.
8 Years Ago
Fixed some issues with entity view management editor code (specifically resources) Removed BiomeMaterialObject components from all resource source prefabs
8 Years Ago
VM changes.
8 Years Ago
Building new truck and experimenting with handling
8 Years Ago
Building init fixed DebuTools window shows smartobject interactions for selected entity
8 Years Ago
rebaked out many elements, and centred them all. added duplicate and mirrored elements to create full beep truck (without wheels)
8 Years Ago
more chopping of atmos music
8 Years Ago
Projectiles now hit stationary targets and rotate correctly.
8 Years Ago
Got legacy legacy gl and glcore paths up to speed Minor logz optimizations Fixed underwater
8 Years Ago
Added Shelter VE to buildings Fxied EffectSettingsWrapper bad NestedEditor Attribute Exposed ToolType and SkillUse in BuildingSettingsEditor
8 Years Ago
FIxed Buildings having two container components
8 Years Ago
A bunch of material cleanup and prefab fixes (campfires, bushes and buildings are interactable again)
8 Years Ago
Combat abilities now affect stamina.
8 Years Ago
Chopping up atmos pieces
8 Years Ago
updated whitebox scene
8 Years Ago
Removed Agents panel from DebugTools window DebugTools window now shows generic Entity Info panel, not just Unit, plus a bunch of tweaks and cleanup Removed "Open Visualiser" button from DataEditorTab, cleaned up some title display design
8 Years Ago
updated whitebox
8 Years Ago
Mountain topology textures
8 Years Ago
Terrain basemap includes terrain painting layer
8 Years Ago
Available mission points dictate whether mission can start
8 Years Ago
Fixed : AIDebugger shows all entities
8 Years Ago
Fixed UnitSettings.Create not positioning view prior to init
8 Years Ago
working files
8 Years Ago
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8 Years Ago
Steam DLL fixes.
bot
8 Years Ago
Automated Linux DS Build #319
bot
8 Years Ago
Automated Windows Build #319
bot
8 Years Ago
Automated OSX Build #319
bot
8 Years Ago
Automated Linux Build #319
8 Years Ago
Don't load archived ConVars clientside when they are replicated (causes de-sync on servers with ConVars set to their default value)
8 Years Ago
part 2
8 Years Ago
Fixed a bad idea
8 Years Ago
Cleaning up
8 Years Ago
Finished water logz Fixed scattering logz Fixed shore wetness not showing on terrain base lod=hq
8 Years Ago
Fixed projectile entity incorrectly being set to the weapon rather than the ammo in Combat.
8 Years Ago
Started work on ranged combat and fixed item drop event not actually being triggered.
8 Years Ago
Added dodging and parrying.
8 Years Ago
Restructured combat so missing is calculated on the defender's side.
8 Years Ago
Arid mountains
8 Years Ago
Melee attacks that hit when the opponent is out of range should now miss.
8 Years Ago
added element psds
8 Years Ago
tweaking normals and maps, constructing truck in marmoset
8 Years Ago
Temperate mountains
8 Years Ago
Player preview anim source files
8 Years Ago
More water fixes
8 Years Ago
added marmoset scene